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improve ui
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parent
e2b49bbf79
commit
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@ -59,9 +59,9 @@
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"vcmi.spellBook.search" : "search...",
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"vcmi.spellResearch.canNotAfford" : "You can't afford to research a spell.",
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"vcmi.spellResearch.canNotAfford" : "You can't afford to replace {%SPELL1} with {%SPELL2}. But you can still discard this spell and continue spell research.",
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"vcmi.spellResearch.comeAgain" : "Research has already been done today. Come back tomorrow.",
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"vcmi.spellResearch.pay" : "Would you like to research this new spell and replace the old one or skip this spell?",
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"vcmi.spellResearch.pay" : "Would you like to replace {%SPELL1} with {%SPELL2}? Or discard this spell and continue spell research?",
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"vcmi.spellResearch.research" : "Research this Spell",
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"vcmi.spellResearch.skip" : "Skip this Spell",
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"vcmi.spellResearch.abort" : "Abort",
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@ -58,9 +58,9 @@
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"vcmi.spellBook.search" : "suchen...",
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"vcmi.spellResearch.canNotAfford" : "Ihr könnt es Euch nicht leisten, einen Zauberspruch zu erforschen.",
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"vcmi.spellResearch.canNotAfford" : "Ihr könnt es Euch nicht leisten, {%SPELL1} durch {%SPELL2} zu ersetzen. Aber Ihr könnt diesen Zauberspruch trotzdem verwerfen und die Zauberspruchforschung fortsetzen.",
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"vcmi.spellResearch.comeAgain" : "Die Forschung wurde heute bereits abgeschlossen. Kommt morgen wieder.",
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"vcmi.spellResearch.pay" : "Möchtet Ihr diesen neuen Zauberspruch erforschen und den alten ersetzen oder diesen überspringen?",
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"vcmi.spellResearch.pay" : "Möchtet Ihr {%SPELL1} durch {%SPELL2} ersetzen? Oder diesen Zauberspruch verwerfen und die Zauberspruchforschung fortsetzen?",
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"vcmi.spellResearch.research" : "Erforsche diesen Zauberspruch",
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"vcmi.spellResearch.skip" : "Überspringe diesen Zauberspruch",
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"vcmi.spellResearch.abort" : "Abbruch",
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@ -2053,19 +2053,24 @@ void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
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auto cost = costBase * std::pow(town->spellResearchCounter + 1, costExponent);
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std::vector<std::shared_ptr<CComponent>> resComps;
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, town->spells[level].at(town->spellsAtLevel(level, false))));
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auto newSpell = town->spells[level].at(town->spellsAtLevel(level, false));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, newSpell));
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resComps.back()->newLine = true;
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for(TResources::nziterator i(cost); i.valid(); i++)
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{
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resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal, CComponent::ESize::medium));
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}
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auto showSpellResearchDialog = [this, resComps, town, cost](){
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auto showSpellResearchDialog = [this, resComps, town, cost, newSpell](){
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std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
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pom.emplace_back(AnimationPath::builtin("ibuy30.DEF"), nullptr);
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pom.emplace_back(AnimationPath::builtin("hsbtns4.DEF"), nullptr);
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pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr);
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auto text = CGI->generaltexth->translate(LOCPLINT->cb->getResourceAmount().canAfford(cost) ? "vcmi.spellResearch.pay" : "vcmi.spellResearch.canNotAfford");
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boost::replace_first(text, "%SPELL1", spell->id.toSpell()->getNameTranslated());
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boost::replace_first(text, "%SPELL2", newSpell.toSpell()->getNameTranslated());
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auto temp = std::make_shared<CInfoWindow>(text, LOCPLINT->playerID, resComps, pom);
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temp->buttons[0]->addCallback([this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, true); });
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