mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
New files
For VCMI_LIB: lib/RegisterTypes.cpp lib/NetPacksLib.cpp For VCMI_CLIENT: client/NetPacksClient.cpp (+ headers) Removed files FOR VCMI_CLIENT: hch/CAbilityHandler.cpp and header Redone sending and applying messages server => client May be still buggy.
This commit is contained in:
423
client/NetPacksClient.cpp
Normal file
423
client/NetPacksClient.cpp
Normal file
@@ -0,0 +1,423 @@
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "../CCallback.h"
|
||||
#include "../client/Client.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
#include "../hch/CHeroHandler.h"
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../map.h"
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include "../mapHandler.h"
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/thread/shared_mutex.hpp>
|
||||
|
||||
//macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
|
||||
#define INTERFACE_CALL_IF_PRESENT(player,function,...) \
|
||||
if(vstd::contains(cl->playerint,player)) \
|
||||
cl->playerint[player]->function(__VA_ARGS__);
|
||||
|
||||
|
||||
CSharedCond<std::set<CPack*> > mess(new std::set<CPack*>);
|
||||
|
||||
void SetResources::applyCl( CClient *cl )
|
||||
{
|
||||
cl->playerint[player]->receivedResource(-1,-1);
|
||||
}
|
||||
|
||||
void SetResource::applyCl( CClient *cl )
|
||||
{
|
||||
cl->playerint[player]->receivedResource(resid,val);
|
||||
}
|
||||
|
||||
void SetPrimSkill::applyCl( CClient *cl )
|
||||
{
|
||||
cl->playerint[GS(cl)->getHero(id)->tempOwner]->heroPrimarySkillChanged(GS(cl)->getHero(id),which,val);
|
||||
}
|
||||
|
||||
void SetSecSkill::applyCl( CClient *cl )
|
||||
{
|
||||
//TODO: inform interface?
|
||||
}
|
||||
|
||||
void HeroVisitCastle::applyCl( CClient *cl )
|
||||
{
|
||||
if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
|
||||
{
|
||||
cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeSpells::applyCl( CClient *cl )
|
||||
{
|
||||
//TODO: inform interface?
|
||||
}
|
||||
|
||||
void SetMana::applyCl( CClient *cl )
|
||||
{
|
||||
CGHeroInstance *h = GS(cl)->getHero(hid);
|
||||
if(vstd::contains(cl->playerint,h->tempOwner))
|
||||
cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
|
||||
}
|
||||
|
||||
void SetMovePoints::applyCl( CClient *cl )
|
||||
{
|
||||
CGHeroInstance *h = GS(cl)->getHero(hid);
|
||||
if(vstd::contains(cl->playerint,h->tempOwner))
|
||||
cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
|
||||
}
|
||||
|
||||
void FoWChange::applyCl( CClient *cl )
|
||||
{
|
||||
if(!vstd::contains(cl->playerint,player))
|
||||
return;
|
||||
|
||||
if(mode)
|
||||
cl->playerint[player]->tileRevealed(tiles);
|
||||
else
|
||||
cl->playerint[player]->tileHidden(tiles);
|
||||
}
|
||||
|
||||
void SetAvailableHeroes::applyCl( CClient *cl )
|
||||
{
|
||||
//TODO: inform interface?
|
||||
}
|
||||
|
||||
void GiveBonus::applyCl( CClient *cl )
|
||||
{
|
||||
CGHeroInstance *h = GS(cl)->getHero(hid);
|
||||
if(vstd::contains(cl->playerint,h->tempOwner))
|
||||
cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
|
||||
}
|
||||
|
||||
void ChangeObjPos::applyFirstCl( CClient *cl )
|
||||
{
|
||||
CGObjectInstance *obj = GS(cl)->map->objects[objid];
|
||||
if(flags & 1)
|
||||
CGI->mh->hideObject(obj);
|
||||
}
|
||||
void ChangeObjPos::applyCl( CClient *cl )
|
||||
{
|
||||
CGObjectInstance *obj = GS(cl)->map->objects[objid];
|
||||
if(flags & 1)
|
||||
CGI->mh->printObject(obj);
|
||||
}
|
||||
|
||||
void RemoveObject::applyFirstCl( CClient *cl )
|
||||
{
|
||||
CGI->mh->hideObject(cl->getObj(id));
|
||||
CGHeroInstance *h = GS(cl)->getHero(id);
|
||||
if(h)
|
||||
{
|
||||
if(vstd::contains(cl->playerint,h->tempOwner))
|
||||
cl->playerint[h->tempOwner]->heroKilled(h);
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveObject::applyCl( CClient *cl )
|
||||
{
|
||||
}
|
||||
|
||||
void TryMoveHero::applyFirstCl( CClient *cl )
|
||||
{
|
||||
if(result>1)
|
||||
CGI->mh->removeObject(GS(cl)->getHero(id));
|
||||
}
|
||||
|
||||
void TryMoveHero::applyCl( CClient *cl )
|
||||
{
|
||||
HeroMoveDetails hmd(start,end,GS(cl)->getHero(id));
|
||||
hmd.style = result-1;
|
||||
hmd.successful = result;
|
||||
|
||||
if(result>1)
|
||||
CGI->mh->printObject(hmd.ho);
|
||||
int player = hmd.ho->tempOwner;
|
||||
|
||||
if(vstd::contains(cl->playerint,player))
|
||||
{
|
||||
cl->playerint[player]->tileRevealed(fowRevealed);
|
||||
}
|
||||
|
||||
//notify interfaces about move
|
||||
for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
|
||||
{
|
||||
if(i->first >= PLAYER_LIMIT) continue;
|
||||
if(GS(cl)->players[i->first].fogOfWarMap[start.x-1][start.y][start.z] || GS(cl)->players[i->first].fogOfWarMap[end.x-1][end.y][end.z])
|
||||
{
|
||||
i->second->heroMoved(hmd);
|
||||
}
|
||||
}
|
||||
|
||||
//add info for callback
|
||||
if(result<2)
|
||||
{
|
||||
mess.mx->lock();
|
||||
mess.res->insert(new TryMoveHero(*this));
|
||||
mess.mx->unlock();
|
||||
mess.cv->notify_all();
|
||||
}
|
||||
}
|
||||
|
||||
void SetGarrisons::applyCl( CClient *cl )
|
||||
{
|
||||
for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
|
||||
if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
|
||||
cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
|
||||
}
|
||||
|
||||
void NewStructures::applyCl( CClient *cl )
|
||||
{
|
||||
CGTownInstance *town = GS(cl)->getTown(tid);
|
||||
BOOST_FOREACH(si32 id, bid)
|
||||
{
|
||||
if(id==13) //fort or capitol
|
||||
{
|
||||
town->defInfo = GS(cl)->capitols[town->subID];
|
||||
}
|
||||
if(id ==7)
|
||||
{
|
||||
town->defInfo = GS(cl)->forts[town->subID];
|
||||
}
|
||||
if(vstd::contains(cl->playerint,town->tempOwner))
|
||||
cl->playerint[town->tempOwner]->buildChanged(town,id,1);
|
||||
}
|
||||
}
|
||||
|
||||
void SetAvailableCreatures::applyCl( CClient *cl )
|
||||
{
|
||||
CGTownInstance *t = GS(cl)->getTown(tid);
|
||||
if(vstd::contains(cl->playerint,t->tempOwner))
|
||||
cl->playerint[t->tempOwner]->availableCreaturesChanged(t);
|
||||
}
|
||||
|
||||
void SetHeroesInTown::applyCl( CClient *cl )
|
||||
{
|
||||
CGTownInstance *t = GS(cl)->getTown(tid);
|
||||
if(vstd::contains(cl->playerint,t->tempOwner))
|
||||
cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
|
||||
}
|
||||
|
||||
void SetHeroArtifacts::applyCl( CClient *cl )
|
||||
{
|
||||
CGHeroInstance *t = GS(cl)->getHero(hid);
|
||||
if(vstd::contains(cl->playerint,t->tempOwner))
|
||||
cl->playerint[t->tempOwner]->heroArtifactSetChanged(t);
|
||||
}
|
||||
|
||||
void HeroRecruited::applyCl( CClient *cl )
|
||||
{
|
||||
CGHeroInstance *h = GS(cl)->map->heroes.back();
|
||||
if(h->subID != hid)
|
||||
{
|
||||
tlog1 << "Something wrong with hero recruited!\n";
|
||||
}
|
||||
|
||||
CGI->mh->initHeroDef(h);
|
||||
if(vstd::contains(cl->playerint,h->tempOwner))
|
||||
{
|
||||
cl->playerint[h->tempOwner]->heroCreated(h);
|
||||
cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
|
||||
}
|
||||
}
|
||||
|
||||
void GiveHero::applyCl( CClient *cl )
|
||||
{
|
||||
CGHeroInstance *h = GS(cl)->getHero(id);
|
||||
CGI->mh->initHeroDef(h);
|
||||
CGI->mh->printObject(h);
|
||||
cl->playerint[h->tempOwner]->heroCreated(h);
|
||||
}
|
||||
|
||||
void GiveHero::applyFirstCl( CClient *cl )
|
||||
{
|
||||
CGI->mh->hideObject(GS(cl)->getHero(id));
|
||||
}
|
||||
|
||||
void InfoWindow::applyCl( CClient *cl )
|
||||
{
|
||||
std::vector<Component*> comps;
|
||||
for(size_t i=0;i<components.size();i++)
|
||||
{
|
||||
comps.push_back(&components[i]);
|
||||
}
|
||||
std::string str = toString(text);
|
||||
|
||||
if(vstd::contains(cl->playerint,player))
|
||||
cl->playerint[player]->showInfoDialog(str,comps);
|
||||
else
|
||||
tlog2 << "We received InfoWindow for not our player...\n";
|
||||
}
|
||||
|
||||
void HeroLevelUp::applyCl( CClient *cl )
|
||||
{
|
||||
CGHeroInstance *h = GS(cl)->getHero(heroid);
|
||||
if(vstd::contains(cl->playerint,h->tempOwner))
|
||||
{
|
||||
boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
|
||||
cl->playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)primskill,skills, callback);
|
||||
}
|
||||
}
|
||||
|
||||
void SelectionDialog::applyCl( CClient *cl )
|
||||
{
|
||||
std::vector<Component*> comps;
|
||||
for(size_t i=0; i < components.size(); ++i) {
|
||||
comps.push_back(&components[i]);
|
||||
}
|
||||
std::string str = toString(text);
|
||||
if(vstd::contains(cl->playerint,player))
|
||||
cl->playerint[player]->showSelDialog(str,comps,id);
|
||||
else
|
||||
tlog2 << "We received SelectionDialog for not our player...\n";
|
||||
}
|
||||
|
||||
void YesNoDialog::applyCl( CClient *cl )
|
||||
{
|
||||
std::vector<Component*> comps;
|
||||
for(size_t i=0; i < components.size(); ++i) {
|
||||
comps.push_back(&components[i]);
|
||||
}
|
||||
std::string str = toString(text);
|
||||
if(vstd::contains(cl->playerint,player))
|
||||
cl->playerint[player]->showYesNoDialog(str,comps,id);
|
||||
else
|
||||
tlog2 << "We received YesNoDialog for not our player...\n";
|
||||
}
|
||||
|
||||
void BattleStart::applyCl( CClient *cl )
|
||||
{
|
||||
if(vstd::contains(cl->playerint,info->side1))
|
||||
cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 0);
|
||||
|
||||
if(vstd::contains(cl->playerint,info->side2))
|
||||
cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 1);
|
||||
}
|
||||
|
||||
void BattleNextRound::applyCl( CClient *cl )
|
||||
{
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
|
||||
}
|
||||
|
||||
void BattleSetActiveStack::applyCl( CClient *cl )
|
||||
{
|
||||
int owner = GS(cl)->curB->getStack(stack)->owner;
|
||||
if(vstd::contains(cl->playerint,owner))
|
||||
boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
|
||||
}
|
||||
|
||||
void BattleResult::applyFirstCl( CClient *cl )
|
||||
{
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
|
||||
}
|
||||
|
||||
void BattleStackMoved::applyFirstCl( CClient *cl )
|
||||
{
|
||||
INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance);
|
||||
INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance);
|
||||
}
|
||||
|
||||
void BattleStackAttacked::applyCl( CClient *cl )
|
||||
{
|
||||
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->battleStackAttacked(this);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->battleStackAttacked(this);
|
||||
}
|
||||
|
||||
void BattleAttack::applyFirstCl( CClient *cl )
|
||||
{
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
|
||||
}
|
||||
|
||||
void BattleAttack::applyCl( CClient *cl )
|
||||
{
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->battleStackAttacked(&bsa);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->battleStackAttacked(&bsa);
|
||||
}
|
||||
|
||||
void StartAction::applyFirstCl( CClient *cl )
|
||||
{
|
||||
cl->curbaction = new BattleAction(ba);
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
|
||||
}
|
||||
|
||||
void SpellCasted::applyCl( CClient *cl )
|
||||
{
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(this);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(this);
|
||||
}
|
||||
|
||||
void SetStackEffect::applyCl( CClient *cl )
|
||||
{
|
||||
SpellCasted sc;
|
||||
sc.id = effect.id;
|
||||
sc.side = 3; //doesn't matter
|
||||
sc.skill = effect.level;
|
||||
sc.tile = GS(cl)->curB->getStack(stack)->position;
|
||||
if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(&sc);
|
||||
if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
||||
cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(&sc);
|
||||
}
|
||||
|
||||
CGameState* CPackForClient::GS( CClient *cl )
|
||||
{
|
||||
return cl->gs;
|
||||
}
|
||||
|
||||
void EndAction::applyCl( CClient *cl )
|
||||
{
|
||||
INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
|
||||
INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
|
||||
|
||||
delete cl->curbaction;
|
||||
cl->curbaction = NULL;
|
||||
}
|
||||
|
||||
void SystemMessage::applyCl( CClient *cl )
|
||||
{
|
||||
tlog4 << "System message from server: " << text << std::endl;
|
||||
}
|
||||
|
||||
void YourTurn::applyCl( CClient *cl )
|
||||
{
|
||||
boost::thread(boost::bind(&CGameInterface::yourTurn,cl->playerint[player]));
|
||||
}
|
||||
|
||||
|
||||
void PlayerMessage::applyCl(CClient *cl)
|
||||
{
|
||||
tlog4 << "Player "<<(int)player<<" sends a message: " << text << std::endl;
|
||||
}
|
||||
|
||||
void ShowInInfobox::applyCl(CClient *cl)
|
||||
{
|
||||
SComponent sc(c);
|
||||
sc.description = toString(text);
|
||||
if(cl->playerint[player]->human)
|
||||
{
|
||||
static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user