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* small fixes for creature banks info
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@ -73,8 +73,10 @@
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71 InfernalTroglodyte
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71 InfernalTroglodyte
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72 Harpy
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72 Harpy
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73 HarpyHag
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73 HarpyHag
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73 M73
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74 Beholder
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74 Beholder
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75 EvilEye
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75 EvilEye
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75 M75
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76 Medusa
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76 Medusa
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76 Medusae
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76 Medusae
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77 MedusaQueen
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77 MedusaQueen
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@ -105,7 +107,8 @@
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102 CopperGorgon
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102 CopperGorgon
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103 BronzeGorgon
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103 BronzeGorgon
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104 DragonFly
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104 DragonFly
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104 SerpentFly
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104 SerpentFly
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104 Dragonflies
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105 FireDragonFly
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105 FireDragonFly
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106 Basilisk
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106 Basilisk
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107 GreaterBasilisk
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107 GreaterBasilisk
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@ -22,6 +22,7 @@
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#include "../StartInfo.h"
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#include "../StartInfo.h"
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#include "../lib/map.h"
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#include "../lib/map.h"
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#include <sstream>
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#include <sstream>
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#include <SDL_stdinc.h>
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using namespace boost::assign;
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using namespace boost::assign;
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/*
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/*
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@ -177,9 +178,17 @@ void CObjectHandler::loadObjects()
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istr >> bc.combatValue;
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istr >> bc.combatValue;
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bc.resources.resize(RESOURCE_QUANTITY);
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bc.resources.resize(RESOURCE_QUANTITY);
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//a dirty trick to make it work if there is no 0 for 0 quantity (like in grotto - last entry)
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char buft[52];
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istr.getline(buft, 50, '\t');
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for(int h=0; h<7; ++h)
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for(int h=0; h<7; ++h)
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{
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{
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istr >> bc.resources[h];
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istr.getline(buft, 50, '\t');
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if(buft[0] == '\0')
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bc.resources[h] = 0;
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else
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bc.resources[h] = SDL_atoi(buft);
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}
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}
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readCreatures(istr, bc, false);
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readCreatures(istr, bc, false);
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