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Fix visibility of garrisoned heroes while picking up resources
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@ -283,7 +283,7 @@ double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID ob
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if(objectID == target)
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return progress;
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return 1.0;
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return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
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}
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MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
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