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Pathfinder cache is now stored separately per playerBlocked
- human player will now use pathfinder settings from config (as before) - nullkiller AI will now use its own, modified settings - added option to configure NKAI usage of monolith to config - fixed pathfinder costs not updating on receiving levelup
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@@ -38,6 +38,7 @@ namespace NKAI
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pathfinderBucketsCount(1),
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pathfinderBucketSize(32),
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allowObjectGraph(true),
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useOneWayMonoliths(false),
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useTroopsFromGarrisons(false),
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updateHitmapOnTileReveal(false),
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openMap(true),
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@@ -64,5 +65,6 @@ namespace NKAI
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openMap = node["openMap"].Bool();
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useFuzzy = node["useFuzzy"].Bool();
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useTroopsFromGarrisons = node["useTroopsFromGarrisons"].Bool();
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useOneWayMonoliths = node["useOneWayMonoliths"].Bool();
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}
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}
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