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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Pathfinder cache is now stored separately per playerBlocked

- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
This commit is contained in:
Ivan Savenko
2025-01-23 14:39:56 +00:00
parent ced98f4698
commit 32391dc7a9
38 changed files with 249 additions and 131 deletions

View File

@@ -54,7 +54,7 @@ bool PlayerLocalState::hasPath(const CGHeroInstance * h) const
bool PlayerLocalState::setPath(const CGHeroInstance * h, const int3 & destination)
{
CGPath path;
if(!owner.cb->getPathsInfo(h)->getPath(path, destination))
if(!owner.getPathsInfo(h)->getPath(path, destination))
{
paths.erase(h); //invalidate previously possible path if selected (before other hero blocked only path / fly spell expired)
syncronizeState();