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* corrected stack death animation

This commit is contained in:
mateuszb 2009-03-05 17:57:26 +00:00
parent dc73072ba4
commit 329eab2f6a
3 changed files with 11 additions and 15 deletions

View File

@ -1169,27 +1169,16 @@ void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAtt
}
}
//initializing
std::map<int, int> animLengths;
std::map<int, int> increments;
int maxLen = 0;
for(size_t g=0; g<attackedInfos.size(); ++g)
{
int animLen;
if(attackedInfos[g].killed)
{
creAnims[attackedInfos[g].ID]->setType(5); //death
animLen = creAnims[attackedInfos[g].ID]->framesInGroup(5);
}
else
{
creAnims[attackedInfos[g].ID]->setType(3); //getting hit
animLen = creAnims[attackedInfos[g].ID]->framesInGroup(3);
}
animLengths.insert(std::make_pair(attackedInfos[g].ID, animLen));
increments.insert(std::make_pair(attackedInfos[g].ID, 0));
if(animLen > maxLen)
{
maxLen = animLen;
}
}
//main showing loop
@ -1201,18 +1190,17 @@ void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAtt
SDL_framerateDelay(LOCPLINT->mainFPSmng);
for(size_t g=0; g<attackedInfos.size(); ++g)
{
if((animCount+1)%(4/animSpeed)==0 && increments[attackedInfos[g].ID]<animLengths[attackedInfos[g].ID])
if((animCount+1)%(4/animSpeed)==0 && !creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
{
creAnims[attackedInfos[g].ID]->incrementFrame();
++(increments[attackedInfos[g].ID]);
}
if(increments[attackedInfos[g].ID]>=animLengths[attackedInfos[g].ID] && creAnims[attackedInfos[g].ID]->getType() == 3)
if(creAnims[attackedInfos[g].ID]->onLastFrameInGroup() && creAnims[attackedInfos[g].ID]->getType() == 3)
creAnims[attackedInfos[g].ID]->setType(2);
}
bool isAnotherOne = false; //if true, there is a stack whose hit/death anim must be continued
for(size_t g=0; g<attackedInfos.size(); ++g)
{
if(increments[attackedInfos[g].ID] < animLengths[attackedInfos[g].ID] - 1)
if(!creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
{
isAnotherOne = true;
break;

View File

@ -137,6 +137,13 @@ int CCreatureAnimation::getFrame() const
return curFrame;
}
bool CCreatureAnimation::onLastFrameInGroup()
{
if(internalFrame == frameGroups[type].size() - 1)
return true;
return false;
}
void CCreatureAnimation::playOnce(int type)
{
setType(type);

View File

@ -50,6 +50,7 @@ public:
int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool IncrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
void incrementFrame();
int getFrame() const;
bool onLastFrameInGroup();
bool once;
void playOnce(int type); //plays once given stage of animation, then resets to 2