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synced 2025-06-21 00:19:29 +02:00
Merged changes from upstream and fixed compilation caused by API changes
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@ -1,14 +1,3 @@
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/*
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* CMapGenerator.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapGenerator.h"
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@ -20,33 +9,84 @@
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#include "../CObjectClassesHandler.h"
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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#include "../filesystem/Filesystem.h"
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#include "CRmgTemplate.h"
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#include "CRmgTemplateZone.h"
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#include "CZonePlacer.h"
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CMapGenerator::CMapGenerator() : mapGenOptions(nullptr), randomSeed(0)
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void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo)
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{
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for(const int3 &dir : dirs)
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{
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int3 n = pos + dir;
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if(map->isInTheMap(n))
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foo(n);
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}
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}
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CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed), monolithIndex(0)
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{
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rand.setSeed(randomSeed);
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}
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void CMapGenerator::initTiles()
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{
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map->initTerrain();
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int width = map->width;
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int height = map->height;
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int level = map->twoLevel ? 2 : 1;
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tiles = new CTileInfo**[width];
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for (int i = 0; i < width; ++i)
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{
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tiles[i] = new CTileInfo*[height];
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for (int j = 0; j < height; ++j)
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{
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tiles[i][j] = new CTileInfo[level];
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}
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}
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}
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CMapGenerator::~CMapGenerator()
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{
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//FIXME: what if map is not present anymore?
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if (tiles && map)
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{
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for (int i=0; i < map->width; i++)
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{
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for(int j=0; j < map->height; j++)
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{
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delete [] tiles[i][j];
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}
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delete [] tiles[i];
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}
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delete [] tiles;
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}
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}
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std::unique_ptr<CMap> CMapGenerator::generate(CMapGenOptions * mapGenOptions, int randomSeed /*= std::time(nullptr)*/)
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std::unique_ptr<CMap> CMapGenerator::generate()
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{
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this->randomSeed = randomSeed;
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rand.setSeed(this->randomSeed);
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this->mapGenOptions = mapGenOptions;
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this->mapGenOptions->finalize(rand);
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mapGenOptions->finalize(rand);
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map = make_unique<CMap>();
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editManager = map->getEditManager();
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editManager->getUndoManager().setUndoRedoLimit(0);
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addHeaderInfo();
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genTerrain();
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genTowns();
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try
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{
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editManager->getUndoManager().setUndoRedoLimit(0);
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addHeaderInfo();
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initTiles();
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genZones();
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map->calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
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fillZones();
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}
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catch (rmgException &e)
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{
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logGlobal->errorStream() << "Random map generation received exception: " << e.what();
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}
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return std::move(map);
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}
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@ -57,10 +97,10 @@ std::string CMapGenerator::getMapDescription() const
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std::stringstream ss;
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ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
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", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
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", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
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randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
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static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
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monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
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monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
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for(const auto & pair : mapGenOptions->getPlayersSettings())
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{
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@ -126,7 +166,7 @@ void CMapGenerator::addPlayerInfo()
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player.canHumanPlay = true;
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}
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auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
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auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
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player.team = TeamID(*itTeam);
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teamNumbers[j].erase(itTeam);
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map->players[pSettings.getColor().getNum()] = player;
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@ -136,47 +176,106 @@ void CMapGenerator::addPlayerInfo()
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+ (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
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}
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void CMapGenerator::genTerrain()
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void CMapGenerator::genZones()
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{
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map->initTerrain();
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editManager->clearTerrain(&rand);
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editManager->getTerrainSelection().selectRange(MapRect(int3(4, 4, 0), 24, 30));
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editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
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editManager->drawTerrain(ETerrainType::GRASS, &rand);
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auto pcnt = mapGenOptions->getPlayerCount();
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auto w = mapGenOptions->getWidth();
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auto h = mapGenOptions->getHeight();
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auto tmpl = mapGenOptions->getMapTemplate();
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zones = tmpl->getZones(); //copy from template (refactor?)
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int player_per_side = zones.size() > 4 ? 3 : 2;
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logGlobal->infoStream() << boost::format("Map size %d %d, players per side %d") % w % h % player_per_side;
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CZonePlacer placer(this);
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placer.placeZones(mapGenOptions, &rand);
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placer.assignZones(mapGenOptions);
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int i = 0;
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for(auto const it : zones)
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{
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CRmgTemplateZone * zone = it.second;
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zone->setType(i < pcnt ? ETemplateZoneType::PLAYER_START : ETemplateZoneType::TREASURE);
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this->zones[it.first] = zone;
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++i;
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}
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logGlobal->infoStream() << "Zones generated successfully";
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}
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void CMapGenerator::genTowns()
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{
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//FIXME mock gen
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const int3 townPos[2] = { int3(11, 7, 0), int3(19,7, 0) };
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void CMapGenerator::fillZones()
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{
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logGlobal->infoStream() << "Started filling zones";
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for(size_t i = 0; i < map->players.size(); ++i)
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createConnections();
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for (auto it : zones)
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{
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auto & playerInfo = map->players[i];
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if(!playerInfo.canAnyonePlay()) break;
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//make sure all connections are passable before creating borders
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it.second->createBorder(this);
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it.second->fill(this);
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}
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logGlobal->infoStream() << "Zones filled successfully";
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}
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PlayerColor owner(i);
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int side = i % 2;
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auto town = new CGTownInstance();
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town->ID = Obj::TOWN;
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int townId = mapGenOptions->getPlayersSettings().find(PlayerColor(i))->second.getStartingTown();
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if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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void CMapGenerator::createConnections()
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{
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for (auto connection : mapGenOptions->getMapTemplate()->getConnections())
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{
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auto zoneA = connection.getZoneA();
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auto zoneB = connection.getZoneB();
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//rearrange tiles in random order
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auto tilesCopy = zoneA->getTileInfo();
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std::vector<int3> tiles(tilesCopy.begin(), tilesCopy.end());
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//TODO: hwo to use std::shuffle with our generator?
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//std::random_shuffle (tiles.begin(), tiles.end(), &gen->rand.nextInt);
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int i, n;
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n = (tiles.end() - tiles.begin());
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for (i=n-1; i>0; --i)
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{
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// select default towns
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townId = rand.nextInt(8);
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std::swap (tiles.begin()[i],tiles.begin()[rand.nextInt(i+1)]);
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}
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town->subID = townId;
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town->tempOwner = owner;
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town->appearance = VLC->objtypeh->getHandlerFor(town->ID, town->subID)->getTemplates(map->getTile(townPos[side]).terType).front();
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town->builtBuildings.insert(BuildingID::FORT);
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town->builtBuildings.insert(BuildingID::DEFAULT);
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editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
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// Update player info
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playerInfo.allowedFactions.clear();
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playerInfo.allowedFactions.insert(townId);
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playerInfo.hasMainTown = true;
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playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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playerInfo.generateHeroAtMainTown = true;
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int3 guardPos(-1,-1,-1);
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auto otherZoneTiles = zoneB->getTileInfo();
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auto otherZoneCenter = zoneB->getPos();
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for (auto tile : tiles)
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{
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foreach_neighbour (tile, [&guardPos, tile, &otherZoneTiles](int3 &pos)
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{
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if (vstd::contains(otherZoneTiles, pos))
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guardPos = tile;
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});
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if (guardPos.valid())
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{
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zoneA->addMonster (this, guardPos, connection.getGuardStrength()); //TODO: set value according to template
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//zones can make paths only in their own area
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zoneA->crunchPath (this, guardPos, zoneA->getPos(), zoneA->getId()); //make connection towards our zone center
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zoneB->crunchPath (this, guardPos, zoneB->getPos(), zoneB->getId()); //make connection towards other zone center
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break; //we're done with this connection
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}
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}
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if (!guardPos.valid())
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{
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auto teleport1 = new CGTeleport;
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teleport1->ID = Obj::MONOLITH_TWO_WAY;
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teleport1->subID = getNextMonlithIndex();
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auto teleport2 = new CGTeleport(*teleport1);
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zoneA->addRequiredObject (teleport1, connection.getGuardStrength());
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zoneB->addRequiredObject (teleport2, connection.getGuardStrength());
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}
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}
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}
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@ -191,3 +290,73 @@ void CMapGenerator::addHeaderInfo()
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map->difficulty = 1;
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addPlayerInfo();
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}
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
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{
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return zones;
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}
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bool CMapGenerator::isBlocked(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].isBlocked();
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}
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bool CMapGenerator::shouldBeBlocked(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
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}
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bool CMapGenerator::isPossible(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].isPossible();
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}
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bool CMapGenerator::isFree(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].isFree();
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}
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void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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tiles[tile.x][tile.y][tile.z].setOccupied(state);
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}
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CTileInfo CMapGenerator::getTile(const int3& tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z];
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}
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void CMapGenerator::setNearestObjectDistance(int3 &tile, int value)
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
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}
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int CMapGenerator::getNearestObjectDistance(const int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
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}
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int CMapGenerator::getNextMonlithIndex()
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{
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return monolithIndex++;
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}
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