mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Fix 2331 save menu keyboard event leak
The control flows the following way: - we receive SDL_KEYDOWN with letter 's' in the adventure map interface - save dialog opens - text input receives focus - text input enables receiving SDL_KeyboardEvent-s which go between DOWN and UP - the button on keyboard becomes UP (the menu opens very fast) - text input receives SDL_KeyboardEvent and inserts 's' - text input receives SDL_KEYUP So the apparent fix is to open the save dialog on SDL_KEYUP event
This commit is contained in:
@ -1069,7 +1069,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
LOCPLINT->proposeLoadingGame();
|
||||
return;
|
||||
case SDLK_s:
|
||||
if(isActive())
|
||||
if(isActive() && key.type == SDL_KEYUP)
|
||||
GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
|
||||
return;
|
||||
case SDLK_d:
|
||||
|
Reference in New Issue
Block a user