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@ -3953,7 +3953,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
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}
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//counterattack
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if (destinationStack
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if (i == 0 && destinationStack
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&& !stack->hasBonusOfType(Bonus::BLOCKS_RETALIATION)
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&& destinationStack->ableToRetaliate()
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&& stack->alive()) //attacker may have died (fire shield)
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