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Removed pointers from PlayerState

This commit is contained in:
Ivan Savenko
2025-03-26 15:24:34 +00:00
parent 6d65641a43
commit 331debaa3f
7 changed files with 46 additions and 84 deletions

View File

@@ -903,7 +903,7 @@ void SetCommanderProperty::applyGs(CGameState *gs)
void AddQuest::applyGs(CGameState *gs)
{
assert (vstd::contains(gs->players, player));
auto * vec = &gs->players[player].quests;
auto * vec = &gs->players.at(player).quests;
if (!vstd::contains(*vec, quest))
vec->push_back (quest);
else