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Removed pointers from PlayerState
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@@ -903,7 +903,7 @@ void SetCommanderProperty::applyGs(CGameState *gs)
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void AddQuest::applyGs(CGameState *gs)
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{
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assert (vstd::contains(gs->players, player));
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auto * vec = &gs->players[player].quests;
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auto * vec = &gs->players.at(player).quests;
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if (!vstd::contains(*vec, quest))
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vec->push_back (quest);
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else
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