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Launcher now supports submods. See forum thread for details.

This commit is contained in:
Ivan Savenko
2014-03-20 17:06:25 +00:00
parent fe1b16a7ec
commit 333a51a48a
10 changed files with 272 additions and 132 deletions

View File

@ -214,7 +214,7 @@ class DLL_LINKAGE CModHandler
std::vector <TModID> resolveDependencies(std::vector<TModID> input) const;
std::vector<std::string> getModList(std::string path);
void loadMods(std::string path, std::string namePrefix, const JsonNode & modSettings);
void loadMods(std::string path, std::string namePrefix, const JsonNode & modSettings, bool enableMods);
public:
CIdentifierStorage identifiers;