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Launcher now supports submods. See forum thread for details.
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@ -214,7 +214,7 @@ class DLL_LINKAGE CModHandler
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std::vector <TModID> resolveDependencies(std::vector<TModID> input) const;
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std::vector<std::string> getModList(std::string path);
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void loadMods(std::string path, std::string namePrefix, const JsonNode & modSettings);
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void loadMods(std::string path, std::string namePrefix, const JsonNode & modSettings, bool enableMods);
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public:
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CIdentifierStorage identifiers;
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