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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Change Callback to abstract

This commit is contained in:
nordsoft 2023-04-28 05:14:27 +04:00
parent dfb078a4d9
commit 333e7d683c
5 changed files with 14 additions and 14 deletions

View File

@ -1385,7 +1385,7 @@ void AIGateway::tryRealize(Goals::Trade & g) //trade
//TODO trade only as much as needed
if (toGive) //don't try to sell 0 resources
{
cb->trade(obj, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
cb->trade(m, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
accquiredResources = static_cast<int>(toGet * (it->resVal / toGive));
logAi->debug("Traded %d of %s for %d of %s at %s", toGive, res, accquiredResources, g.resID, obj->getObjectName());
}

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@ -2130,7 +2130,7 @@ void VCAI::tryRealize(Goals::Trade & g) //trade
//TODO trade only as much as needed
if (toGive) //don't try to sell 0 resources
{
cb->trade(obj, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
cb->trade(m, EMarketMode::RESOURCE_RESOURCE, res, g.resID, toGive);
accquiredResources = static_cast<int>(toGet * (it->resVal / toGive));
logAi->debug("Traded %d of %s for %d of %s at %s", toGive, res, accquiredResources, g.resID, obj->getObjectName());
}

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@ -244,15 +244,15 @@ void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
sendRequest(&pack);
}
void CCallback::trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero)
void CCallback::trade(const IMarket * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero)
{
trade(market, mode, std::vector<ui32>(1, id1), std::vector<ui32>(1, id2), std::vector<ui32>(1, val1), hero);
}
void CCallback::trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
void CCallback::trade(const IMarket * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
{
TradeOnMarketplace pack;
pack.marketId = market->id;
pack.marketId = dynamic_cast<const CGObjectInstance *>(market)->id;
pack.heroId = hero ? hero->id : ObjectInstanceID();
pack.mode = mode;
pack.r1 = id1;

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@ -33,6 +33,7 @@ class IBattleEventsReceiver;
class IGameEventsReceiver;
struct ArtifactLocation;
class BattleStateInfoForRetreat;
class IMarket;
VCMI_LIB_NAMESPACE_END
@ -73,8 +74,8 @@ public:
virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made
virtual void swapGarrisonHero(const CGTownInstance *town)=0;
virtual void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
virtual void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr)=0;
virtual void trade(const IMarket * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
virtual void trade(const IMarket * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr)=0;
virtual int selectionMade(int selection, QueryID queryID) =0;
virtual int sendQueryReply(const JsonNode & reply, QueryID queryID) =0;
@ -168,8 +169,8 @@ public:
void endTurn() override;
void swapGarrisonHero(const CGTownInstance *town) override;
void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
void trade(const CGObjectInstance * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
void trade(const IMarket * market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
void trade(const IMarket * market, EMarketMode::EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
void setFormation(const CGHeroInstance * hero, bool tight) override;
void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero) override;
void save(const std::string &fname) override;

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@ -832,15 +832,14 @@ void CMarketplaceWindow::makeDeal()
if(allowDeal)
{
const auto * o = dynamic_cast<const CGObjectInstance *>(market);
if(slider)
{
LOCPLINT->cb->trade(o, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
LOCPLINT->cb->trade(market, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
slider->moveTo(0);
}
else
{
LOCPLINT->cb->trade(o, mode, leftIdToSend, hRight->id, r2, hero);
LOCPLINT->cb->trade(market, mode, leftIdToSend, hRight->id, r2, hero);
}
}
@ -1240,7 +1239,7 @@ void CAltarWindow::makeDeal()
}
}
LOCPLINT->cb->trade(dynamic_cast<const CGObjectInstance *>(market), mode, ids, {}, toSacrifice, hero);
LOCPLINT->cb->trade(market, mode, ids, {}, toSacrifice, hero);
for(int& val : sacrificedUnits)
val = 0;
@ -1259,7 +1258,7 @@ void CAltarWindow::makeDeal()
positions.push_back(hero->getArtPos(art));
}
LOCPLINT->cb->trade(dynamic_cast<const CGObjectInstance *>(market), mode, positions, {}, {}, hero);
LOCPLINT->cb->trade(market, mode, positions, {}, {}, hero);
arts->artifactsOnAltar.clear();
for(auto item : items[0])