1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Remove custom implementation of threadpool from rmg in favor of TBB

This commit is contained in:
Ivan Savenko
2025-02-15 14:48:24 +00:00
parent f06e707108
commit 33468f21ff
10 changed files with 18 additions and 307 deletions

View File

@@ -217,7 +217,7 @@ set(lib_MAIN_SRCS
rmg/modificators/ObstaclePlacer.cpp
rmg/modificators/RiverPlacer.cpp
rmg/modificators/TerrainPainter.cpp
rmg/threadpool/MapProxy.cpp
rmg/MapProxy.cpp
serializer/BinaryDeserializer.cpp
serializer/BinarySerializer.cpp
@@ -633,9 +633,7 @@ set(lib_MAIN_HEADERS
rmg/modificators/ObstaclePlacer.h
rmg/modificators/RiverPlacer.h
rmg/modificators/TerrainPainter.h
rmg/threadpool/BlockingQueue.h
rmg/threadpool/ThreadPool.h
rmg/threadpool/MapProxy.h
rmg/MapProxy.h
serializer/BinaryDeserializer.h
serializer/BinarySerializer.h

View File

@@ -29,7 +29,6 @@
#include "Zone.h"
#include "Functions.h"
#include "RmgMap.h"
#include "threadpool/ThreadPool.h"
#include "modificators/ObjectManager.h"
#include "modificators/TreasurePlacer.h"
#include "modificators/RoadPlacer.h"
@@ -37,6 +36,8 @@
#include <vstd/RNG.h>
#include <vcmi/HeroTypeService.h>
#include <tbb/task_group.h>
VCMI_LIB_NAMESPACE_BEGIN
CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed) :
@@ -395,10 +396,7 @@ void CMapGenerator::fillZones()
}
else
{
ThreadPool pool;
std::vector<boost::future<void>> futures;
//At most one Modificator can run for every zone
pool.init(std::min<int>(boost::thread::hardware_concurrency(), numZones));
tbb::task_group pool;
while (!allJobs.empty())
{
@@ -412,12 +410,12 @@ void CMapGenerator::fillZones()
else if ((*it)->isReady())
{
auto jobCopy = *it;
futures.emplace_back(pool.async([this, jobCopy]() -> void
pool.run([this, jobCopy]() -> void
{
jobCopy->run();
Progress::Progress::step(); //Update progress bar
}
));
);
it = allJobs.erase(it);
}
else
@@ -428,10 +426,7 @@ void CMapGenerator::fillZones()
}
//Wait for all the tasks
for (auto& fut : futures)
{
fut.get();
}
pool.wait();
}
for (const auto& it : map->getZones())

View File

@@ -9,8 +9,8 @@
*/
#include "MapProxy.h"
#include "../../TerrainHandler.h"
#include "../../GameLibrary.h"
#include "../TerrainHandler.h"
#include "../GameLibrary.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@@ -11,9 +11,9 @@
#pragma once
#include "StdInc.h"
#include "../../mapping/CMap.h"
#include "../RmgMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "RmgMap.h"
#include "../mapping/CMapEditManager.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@@ -11,7 +11,7 @@
#pragma once
#include "../int3.h"
#include "../GameConstants.h"
#include "threadpool/MapProxy.h"
#include "MapProxy.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@@ -13,7 +13,7 @@
#include "../../GameConstants.h"
#include "../../int3.h"
#include "../Zone.h"
#include "../threadpool/MapProxy.h"
#include "../MapProxy.h"
class RmgMap;
class CMapGenerator;

View File

@@ -15,7 +15,7 @@
#include "RockFiller.h"
#include "../Functions.h"
#include "../CMapGenerator.h"
#include "../threadpool/MapProxy.h"
#include "../MapProxy.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CGObjectInstance.h"
#include "../../modding/IdentifierStorage.h"

View File

@@ -21,7 +21,7 @@
#include "../../TerrainHandler.h"
#include "../lib/mapping/CMapEditManager.h"
#include "../TileInfo.h"
#include "../threadpool/MapProxy.h"
#include "../MapProxy.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@@ -1,91 +0,0 @@
/*
* BlockingQueue.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "StdInc.h"
VCMI_LIB_NAMESPACE_BEGIN
//Credit to https://github.com/Liam0205/toy-threadpool/tree/master/yuuki
template <typename T>
class DLL_LINKAGE BlockingQueue : protected std::queue<T>
{
using WriteLock = std::unique_lock<std::shared_mutex>;
using Readlock = std::shared_lock<std::shared_mutex>;
public:
BlockingQueue() = default;
~BlockingQueue()
{
clear();
}
BlockingQueue(const BlockingQueue&) = delete;
BlockingQueue(BlockingQueue&&) = delete;
BlockingQueue& operator=(const BlockingQueue&) = delete;
BlockingQueue& operator=(BlockingQueue&&) = delete;
public:
bool empty() const
{
Readlock lock(mx);
return std::queue<T>::empty();
}
size_t size() const
{
Readlock lock(mx);
return std::queue<T>::size();
}
public:
void clear()
{
WriteLock lock(mx);
while (!std::queue<T>::empty())
{
std::queue<T>::pop();
}
}
void push(const T& obj)
{
WriteLock lock(mx);
std::queue<T>::push(obj);
}
template <typename... Args>
void emplace(Args&&... args)
{
WriteLock lock(mx);
std::queue<T>::emplace(std::forward<Args>(args)...);
}
bool pop(T& holder)
{
WriteLock lock(mx);
if (std::queue<T>::empty())
{
return false;
}
else
{
holder = std::move(std::queue<T>::front());
std::queue<T>::pop();
return true;
}
}
private:
mutable std::shared_mutex mx;
};
VCMI_LIB_NAMESPACE_END

View File

@@ -1,191 +0,0 @@
/*
* ThreadPool.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BlockingQueue.h"
#include <boost/thread/future.hpp>
#include <boost/thread/condition_variable.hpp>
VCMI_LIB_NAMESPACE_BEGIN
typedef std::function<void()> TRMGfunction ;
typedef std::optional<TRMGfunction> TRMGJob;
//Credit to https://github.com/Liam0205/toy-threadpool/tree/master/yuuki
class DLL_LINKAGE ThreadPool
{
private:
using Lock = std::unique_lock<std::shared_mutex>;
mutable std::shared_mutex mx;
mutable std::condition_variable_any cv;
mutable std::once_flag once;
bool isInitialized = false;
bool stopping = false;
bool canceling = false;
public:
ThreadPool();
~ThreadPool();
void init(size_t numThreads);
void spawn();
void terminate();
void cancel();
public:
bool initialized() const;
bool running() const;
int size() const;
private:
bool isRunning() const;
public:
auto async(std::function<void()>&& f) const -> boost::future<void>;
private:
std::vector<boost::thread> workers;
mutable BlockingQueue<TRMGfunction> tasks;
};
ThreadPool::ThreadPool()
{};
ThreadPool::~ThreadPool()
{
terminate();
}
inline void ThreadPool::init(size_t numThreads)
{
std::call_once(once, [this, numThreads]()
{
Lock lock(mx);
stopping = false;
canceling = false;
workers.reserve(numThreads);
for (size_t i = 0; i < numThreads; ++i)
{
workers.emplace_back(std::bind(&ThreadPool::spawn, this));
}
isInitialized = true;
});
}
bool ThreadPool::isRunning() const
{
return isInitialized && !stopping && !canceling;
}
inline bool ThreadPool::initialized() const
{
Lock lock(mx);
return isInitialized;
}
inline bool ThreadPool::running() const
{
Lock lock(mx);
return isRunning();
}
inline int ThreadPool::size() const
{
Lock lock(mx);
return workers.size();
}
inline void ThreadPool::spawn()
{
while(true)
{
bool pop = false;
TRMGfunction task;
{
Lock lock(mx);
cv.wait(lock, [this, &pop, &task]
{
pop = tasks.pop(task);
return canceling || stopping || pop;
});
}
if (canceling || (stopping && !pop))
{
return;
}
task();
}
}
inline void ThreadPool::terminate()
{
{
Lock lock(mx);
if (isRunning())
{
stopping = true;
}
else
{
return;
}
}
cv.notify_all();
for (auto& worker : workers)
{
worker.join();
}
}
inline void ThreadPool::cancel()
{
{
Lock lock(mx);
if (running())
{
canceling = true;
}
else
{
return;
}
}
tasks.clear();
cv.notify_all();
for (auto& worker : workers)
{
worker.join();
}
}
auto ThreadPool::async(std::function<void()>&& f) const -> boost::future<void>
{
using TaskT = boost::packaged_task<void>;
{
Lock lock(mx);
if (stopping || canceling)
{
throw std::runtime_error("Delegating task to a threadpool that has been terminated or canceled.");
}
}
auto task = std::make_shared<TaskT>(f);
boost::future<void> fut = task->get_future();
tasks.emplace([task]() -> void
{
(*task)();
});
cv.notify_one();
return fut;
}
VCMI_LIB_NAMESPACE_END