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Check if a right click is in the map, so clicking on the border no longer opens an empty info windows.
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@ -558,25 +558,18 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
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void CTerrainRect::clickRight(tribool down, bool previousState)
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{
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int3 mp = whichTileIsIt();
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if ((mp.x<0)
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|| (mp.y<0)
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|| down != true
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)
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{
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LOCPLINT->adventureInt->handleRightClick("",down,this);
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if (!CGI->mh->map->isInTheMap(mp) || down != true)
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return;
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}
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std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp);
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if(!objs.size()) {
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// Bare or undiscovered terrain
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if (down) {
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const TerrainTile * tile = LOCPLINT->cb->getTileInfo(mp);
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if (tile) {
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CSimpleWindow * temp = CMessage::genWindow(VLC->generaltexth->terrainNames[tile->tertype],LOCPLINT->playerID,true);
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CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
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GH.pushInt(rcpi);
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}
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const TerrainTile * tile = LOCPLINT->cb->getTileInfo(mp);
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if (tile) {
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CSimpleWindow * temp = CMessage::genWindow(VLC->generaltexth->terrainNames[tile->tertype],LOCPLINT->playerID,true);
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CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
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GH.pushInt(rcpi);
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}
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return;
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}
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