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generate creaturewindow assets
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@@ -18,6 +18,7 @@
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#include "../render/ColorFilter.h"
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#include "../render/IRenderHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/Colors.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/GameSettings.h"
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@@ -51,6 +52,15 @@ void AssetGenerator::initialize()
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imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
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imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
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imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
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imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
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imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
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imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
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imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
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imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
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imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
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for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
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imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
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@@ -535,3 +545,123 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
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return layout;
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}
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AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
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{
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auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
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std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
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Point size(438, 187);
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auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
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Canvas canvas = image->getCanvas();
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for (int y = 0; y < size.y; y += img->height())
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for (int x = 0; x < size.x; x += img->width())
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canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
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Rect r(4, 40, 102, 132);
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canvas.drawColor(r, Colors::BLACK);
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canvas.drawBorder(r, Colors::YELLOW);
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const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
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const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
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const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
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r = Rect(60, 3, 315, 21);
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canvas.drawColorBlended(r, rectangleColor);
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canvas.drawBorder(r, borderColor);
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for(int i = 0; i < 8; i++)
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{
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Rect r(114, 30 + i * 19, 24, 20);
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canvas.drawColorBlended(r, rectangleColor);
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canvas.drawBorder(r, borderColor);
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r.x += 23;
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r.w = 173;
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canvas.drawColorBlended(r, rectangleColor);
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canvas.drawBorder(r, borderColor);
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}
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std::vector<Rect> redRects = {
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Rect(319, 30, 45, 45),
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Rect(373, 30, 45, 45)
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};
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std::vector<Rect> darkRects = {};
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if(boxesAmount == 3)
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{
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redRects.push_back(Rect(347, 108, 45, 45));
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darkRects.push_back(Rect(347, 156, 45, 19));
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}
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else if(boxesAmount == 4)
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{
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redRects.push_back(Rect(319, 108, 45, 45));
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redRects.push_back(Rect(373, 108, 45, 45));
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darkRects.push_back(Rect(319, 156, 45, 19));
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darkRects.push_back(Rect(373, 156, 45, 19));
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}
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for(auto & rect : darkRects)
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{
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canvas.drawColorBlended(rect, rectangleColor);
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canvas.drawBorder(rect, borderColor);
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}
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for(auto & rect : redRects)
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{
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canvas.drawColorBlended(rect, rectangleColorRed);
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canvas.drawBorder(rect, borderColor);
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}
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return image;
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}
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AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
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{
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auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
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std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
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std::map<CreatureInfoPanelElement, Point> size {
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{BONUS_EFFECTS, Point(438, 59)},
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{SPELL_EFFECTS, Point(438, 42)},
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{BUTTON_PANEL, Point(438, 43)},
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{COMMANDER_BACKGROUND, Point(438, 177)},
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{COMMANDER_ABILITIES, Point(438, 59)}
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};
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auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
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Canvas canvas = image->getCanvas();
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for (int y = 0; y < size[element].y; y += img->height())
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for (int x = 0; x < size[element].x; x += img->width())
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canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size[element].x - x), std::min(img->height(), size[element].y - y)));
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const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
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const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
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const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
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switch (element)
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{
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case BONUS_EFFECTS:
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for(int i = 0; i < 2; i++)
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{
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Rect r(4 + i * 208, 0, 54, 54);
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canvas.drawColorBlended(r, rectangleColorRed);
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canvas.drawBorder(r, borderColor);
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r = Rect(61 + i * 208, 0, 144, 54);
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canvas.drawColorBlended(r, rectangleColor);
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canvas.drawBorder(r, borderColor);
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}
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break;
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case SPELL_EFFECTS:
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break;
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case BUTTON_PANEL:
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break;
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case COMMANDER_BACKGROUND:
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break;
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case COMMANDER_ABILITIES:
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break;
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}
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return image;
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}
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