1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

refectoring: remove statsHLP

This commit is contained in:
Laserlicht
2024-08-02 00:04:41 +02:00
parent f695f7038e
commit 33b2633775
3 changed files with 53 additions and 58 deletions

View File

@@ -1538,62 +1538,6 @@ bool CGameState::checkForStandardLoss(const PlayerColor & player) const
return pState.checkVanquished();
}
struct statsHLP
{
using TStat = std::pair<PlayerColor, si64>;
//converts [<player's color, value>] to vec[place] -> platers
static std::vector< std::vector< PlayerColor > > getRank( std::vector<TStat> stats )
{
std::sort(stats.begin(), stats.end(), statsHLP());
//put first element
std::vector< std::vector<PlayerColor> > ret;
std::vector<PlayerColor> tmp;
tmp.push_back( stats[0].first );
ret.push_back( tmp );
//the rest of elements
for(int g=1; g<stats.size(); ++g)
{
if(stats[g].second == stats[g-1].second)
{
(ret.end()-1)->push_back( stats[g].first );
}
else
{
//create next occupied rank
std::vector<PlayerColor> tmp;
tmp.push_back(stats[g].first);
ret.push_back(tmp);
}
}
return ret;
}
bool operator()(const TStat & a, const TStat & b) const
{
return a.second > b.second;
}
static const CGHeroInstance * findBestHero(CGameState * gs, const PlayerColor & color)
{
std::vector<ConstTransitivePtr<CGHeroInstance> > &h = gs->players[color].heroes;
if(h.empty())
return nullptr;
//best hero will be that with highest exp
int best = 0;
for(int b=1; b<h.size(); ++b)
{
if(h[b]->exp > h[best]->exp)
{
best = b;
}
}
return h[best];
}
};
void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
{
auto playerInactive = [&](const PlayerColor & color)
@@ -1613,7 +1557,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
stat.second = VAL_GETTER; \
stats.push_back(stat); \
} \
tgi.FIELD = statsHLP::getRank(stats); \
tgi.FIELD = Statistic::getRank(stats); \
}
for(auto & elem : players)
@@ -1635,7 +1579,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
{
if(playerInactive(player.second.color))
continue;
const CGHeroInstance * best = statsHLP::findBestHero(this, player.second.color);
const CGHeroInstance * best = Statistic::findBestHero(this, player.second.color);
InfoAboutHero iah;
iah.initFromHero(best, (level >= 2) ? InfoAboutHero::EInfoLevel::DETAILED : InfoAboutHero::EInfoLevel::BASIC);
iah.army.clear();