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Merge branch 'develop' into SpellsRefactoring8
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@@ -535,6 +535,20 @@ struct UpdateCastleEvents : public CPackForClient //125
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}
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};
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struct ChangeFormation : public CPackForClient //126
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{
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ChangeFormation(){type = 126;}
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ObjectInstanceID hid;
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ui8 formation;
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DLL_LINKAGE void applyGs(CGameState *gs);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & hid & formation;
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}
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};
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struct RemoveObject : public CPackForClient //500
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{
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RemoveObject(){type = 500;};
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