mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-25 21:38:59 +02:00
better battle pathfinder and unit reversing
This commit is contained in:
parent
62952e3163
commit
33e3bf4849
@ -270,7 +270,7 @@ void CBattleInterface::show(SDL_Surface * to)
|
||||
CSDL_Ext::update();
|
||||
}
|
||||
|
||||
bool CBattleInterface::reverseCreature(int number, int hex)
|
||||
bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
|
||||
{
|
||||
if(creAnims[number]==NULL)
|
||||
return false; //there is no such creature
|
||||
@ -285,7 +285,12 @@ bool CBattleInterface::reverseCreature(int number, int hex)
|
||||
CStack curs = LOCPLINT->cb->battleGetStackByID(number);
|
||||
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
|
||||
creAnims[number]->pos.x = coords.first;
|
||||
creAnims[number]->pos.y = coords.second;
|
||||
//creAnims[number]->pos.y = coords.second;
|
||||
|
||||
if(wideTrick && curs.creature->isDoubleWide())
|
||||
{
|
||||
creAnims[number]->pos.x -= 44;
|
||||
}
|
||||
|
||||
creAnims[number]->setType(7);
|
||||
for(int g=0; g<creAnims[number]->framesInGroup(7); ++g)
|
||||
@ -364,6 +369,7 @@ void CBattleInterface::stackActivated(int number)
|
||||
|
||||
void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, bool endMoving)
|
||||
{
|
||||
//a few useful variables
|
||||
int curStackPos = LOCPLINT->cb->battleGetPos(number);
|
||||
int steps = creAnims[number]->framesInGroup(0);
|
||||
int hexWbase = 44, hexHbase = 42;
|
||||
@ -377,67 +383,140 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
|
||||
}
|
||||
}
|
||||
|
||||
switch(CBattleHex::mutualPosition(curStackPos, destHex)) //reverse unit if necessary
|
||||
int mutPos = CBattleHex::mutualPosition(curStackPos, destHex);
|
||||
|
||||
if(LOCPLINT->cb->battleGetCreature(number).isDoubleWide() &&
|
||||
((creDir[number] && mutPos == 5) || (creDir[number] && mutPos == 0) || (creDir[number] && mutPos == 4))) //for special cases
|
||||
{
|
||||
case 0:
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 1:
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 2:
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 3:
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 4:
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 5:
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
}
|
||||
//moving instructions
|
||||
creAnims[number]->setType(0);
|
||||
for(int i=0; i<steps; ++i)
|
||||
{
|
||||
switch(CBattleHex::mutualPosition(curStackPos, destHex))
|
||||
switch(CBattleHex::mutualPosition(curStackPos, destHex)) //reverse unit if necessary
|
||||
{
|
||||
case 0:
|
||||
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y -= hexHbase/steps;
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos, true);
|
||||
break;
|
||||
case 1:
|
||||
creAnims[number]->pos.x += hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y -= hexHbase/steps;
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos, true);
|
||||
break;
|
||||
case 2:
|
||||
creAnims[number]->pos.x += hexWbase/steps;
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos, true);
|
||||
break;
|
||||
case 3:
|
||||
creAnims[number]->pos.x += hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y += hexHbase/steps;
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos, true);
|
||||
break;
|
||||
case 4:
|
||||
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y += hexHbase/steps;
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos, true);
|
||||
break;
|
||||
case 5:
|
||||
creAnims[number]->pos.x -= hexWbase/steps;
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos, true);
|
||||
break;
|
||||
}
|
||||
show();
|
||||
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
||||
//moving instructions
|
||||
creAnims[number]->setType(0);
|
||||
for(int i=0; i<steps; ++i)
|
||||
{
|
||||
switch(CBattleHex::mutualPosition(curStackPos, destHex))
|
||||
{
|
||||
case 0:
|
||||
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y -= hexHbase/steps;
|
||||
break;
|
||||
case 1:
|
||||
creAnims[number]->pos.x += hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y -= hexHbase/steps;
|
||||
break;
|
||||
case 2:
|
||||
creAnims[number]->pos.x += hexWbase/steps;
|
||||
break;
|
||||
case 3:
|
||||
creAnims[number]->pos.x += hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y += hexHbase/steps;
|
||||
break;
|
||||
case 4:
|
||||
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y += hexHbase/steps;
|
||||
break;
|
||||
case 5:
|
||||
creAnims[number]->pos.x -= hexWbase/steps;
|
||||
break;
|
||||
}
|
||||
show();
|
||||
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
||||
}
|
||||
if( (LOCPLINT->cb->battleGetStackByID(number).owner == attackingHeroInstance->tempOwner ) != creDir[number])
|
||||
{
|
||||
reverseCreature(number, curStackPos, true);
|
||||
}
|
||||
|
||||
}
|
||||
else //normal move instructions
|
||||
{
|
||||
switch(CBattleHex::mutualPosition(curStackPos, destHex)) //reverse unit if necessary
|
||||
{
|
||||
case 0:
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 1:
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 2:
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 3:
|
||||
if(creDir[number] == false)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 4:
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
case 5:
|
||||
if(creDir[number] == true)
|
||||
reverseCreature(number, curStackPos);
|
||||
break;
|
||||
}
|
||||
//moving instructions
|
||||
creAnims[number]->setType(0);
|
||||
for(int i=0; i<steps; ++i)
|
||||
{
|
||||
switch(CBattleHex::mutualPosition(curStackPos, destHex))
|
||||
{
|
||||
case 0:
|
||||
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y -= hexHbase/steps;
|
||||
break;
|
||||
case 1:
|
||||
creAnims[number]->pos.x += hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y -= hexHbase/steps;
|
||||
break;
|
||||
case 2:
|
||||
creAnims[number]->pos.x += hexWbase/steps;
|
||||
break;
|
||||
case 3:
|
||||
creAnims[number]->pos.x += hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y += hexHbase/steps;
|
||||
break;
|
||||
case 4:
|
||||
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
||||
creAnims[number]->pos.y += hexHbase/steps;
|
||||
break;
|
||||
case 5:
|
||||
creAnims[number]->pos.x -= hexWbase/steps;
|
||||
break;
|
||||
}
|
||||
show();
|
||||
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
||||
}
|
||||
}
|
||||
|
||||
if(endMoving) //animation of starting move
|
||||
if(endMoving) //animation of ending move
|
||||
{
|
||||
for(int i=0; i<creAnims[number]->framesInGroup(21); ++i)
|
||||
{
|
||||
@ -445,7 +524,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
|
||||
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
creAnims[number]->setType(2); //resetting to default
|
||||
CStack curs = LOCPLINT->cb->battleGetStackByID(number);
|
||||
if(endMoving) //resetting to default
|
||||
|
@ -106,7 +106,7 @@ public:
|
||||
void activate();
|
||||
void deactivate();
|
||||
void show(SDL_Surface * to = NULL);
|
||||
bool reverseCreature(int number, int hex); //reverses animation of given creature playing animation of reversing
|
||||
bool reverseCreature(int number, int hex, bool wideTrick = false); //reverses animation of given creature playing animation of reversing
|
||||
|
||||
//call-ins
|
||||
void newStack(CStack stack); //new stack appeared on battlefield
|
||||
|
@ -295,7 +295,7 @@ bool CGameState::battleMoveCreatureStack(int ID, int dest)
|
||||
accessibility[k] = true;
|
||||
for(int g=0; g<curB->stacks.size(); ++g)
|
||||
{
|
||||
//if(curB->stacks[g]->owner == owner) //we don't want to lock enemy's positions
|
||||
if(curB->stacks[g]->owner == owner && curB->stacks[g]->ID != ID) //we don't want to lock enemy's positions and this units' position
|
||||
{
|
||||
accessibility[curB->stacks[g]->position] = false;
|
||||
if(curB->stacks[g]->creature->isDoubleWide()) //if it's a double hex creature
|
||||
@ -447,7 +447,7 @@ std::vector<int> CGameState::battleGetRange(int ID)
|
||||
accessibility[k] = true;
|
||||
for(int g=0; g<curB->stacks.size(); ++g)
|
||||
{
|
||||
if(curB->stacks[g]->owner == owner) //we don't want to lock enemy's positions
|
||||
if(curB->stacks[g]->owner == owner && curB->stacks[g]->ID != ID) //we don't want to lock enemy's positions or current unit's position
|
||||
{
|
||||
accessibility[curB->stacks[g]->position] = false;
|
||||
if(curB->stacks[g]->creature->isDoubleWide()) //if it's a double hex creature
|
||||
|
Loading…
x
Reference in New Issue
Block a user