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Improve creature upgrade handling. Fix issue #2172

This commit is contained in:
dydzio 2016-09-30 20:45:23 +02:00
parent 2f7e10a06f
commit 33ea28c5dd

View File

@ -580,14 +580,17 @@ void CStackWindow::CWindowSection::createButtonPanel()
{
resComps.push_back(new CComponent(CComponent::resource, i->resType, i->resVal));
}
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, true, resComps);
if(LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, true, resComps);
}
else
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314], resComps);
};
auto upgradeBtn = new CButton(Point(221 + i * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick, SDLK_1);
upgradeBtn->addOverlay(new CAnimImage("CPRSMALL", VLC->creh->creatures[upgradeInfo.info.newID[i]]->iconIndex));
if (!LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
upgradeBtn->block(true);
}
}