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Improve creature upgrade handling. Fix issue #2172
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2f7e10a06f
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@ -580,14 +580,17 @@ void CStackWindow::CWindowSection::createButtonPanel()
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{
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resComps.push_back(new CComponent(CComponent::resource, i->resType, i->resVal));
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}
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, true, resComps);
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if(LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, true, resComps);
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}
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else
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314], resComps);
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};
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auto upgradeBtn = new CButton(Point(221 + i * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick, SDLK_1);
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upgradeBtn->addOverlay(new CAnimImage("CPRSMALL", VLC->creh->creatures[upgradeInfo.info.newID[i]]->iconIndex));
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if (!LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
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upgradeBtn->block(true);
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}
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}
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