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macOS: turn Sparkle off by default (#327)
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fab6f409f6
commit
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@ -24,6 +24,8 @@ option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_TEST "Enable compilation of unit tests" ON)
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option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
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# TODO: default to ON when we start distributing macOS binaries
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option(ENABLE_SPARKLE "Enable auto-updating with Sparkle on macOS" OFF)
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############################################
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# Documentation section #
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@ -53,9 +55,14 @@ if (APPLE)
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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# On OS X we use Sparkle framework for updates
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find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
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find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
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if(ENABLE_SPARKLE)
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# so that OSX_checkForUpdates knows whether to be a noop
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add_definitions(-DSPARKLE)
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# On OS X we use Sparkle framework for updates
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find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
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find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
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endif()
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# Xcode 5.0 fix
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256")
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@ -70,7 +77,7 @@ if (WIN32)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp)
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#delete lib prefix for dlls (libvcmi -> vcmi)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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if(MINGW)
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#MinGW: check for iconv (may be needed for boost.locale)
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@ -82,8 +89,8 @@ if (WIN32)
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#MinGW: copy runtime to VCMI location
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get_filename_component(MINGW_BIN_PATH ${CMAKE_CXX_COMPILER} PATH )
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libwinpthread-*.dll")
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libgcc_s_*.dll")
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libwinpthread-*.dll")
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libgcc_s_*.dll")
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set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libstdc++-*.dll")
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#MinGW: use O1 to prevent compiler crash in some cases
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@ -209,7 +216,7 @@ SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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# precompiled header configuration
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SET(PCH_PROPERTIES
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COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
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COTIRE_ADD_UNITY_BUILD FALSE
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COTIRE_ADD_UNITY_BUILD FALSE
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COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
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)
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@ -247,24 +254,24 @@ if (NOT APPLE)
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install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
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OWNER_WRITE OWNER_READ OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE)
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WORLD_READ WORLD_EXECUTE)
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endif()
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endif()
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if(WIN32)
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file(GLOB dep_files
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${dep_files}
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file(GLOB dep_files
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${dep_files}
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"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
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#Copy debug versions of libraries if build type is debug. Doesn't work in MSVC!
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if(CMAKE_BUILD_TYPE MATCHES DEBUG)
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set(debug_postfix d)
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endif(CMAKE_BUILD_TYPE MATCHES DEBUG)
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if(ENABLE_LAUNCHER)
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get_target_property(QtCore_location Qt5::Core LOCATION)
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get_filename_component(Qtbin_folder ${QtCore_location} PATH)
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file(GLOB dep_files
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Core${debug_postfix}.dll
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${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
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@ -273,7 +280,7 @@ if(WIN32)
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file(GLOB dep_qwindows
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${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
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if(MSVC)
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file(GLOB dep_files
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/libEGL.dll
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${Qtbin_folder}/libGLESv2.dll)
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@ -281,8 +288,8 @@ if(WIN32)
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endif()
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if (ENABLE_LAUNCHER)
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file(GLOB dep_files
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${dep_files}
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file(GLOB dep_files
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${dep_files}
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${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
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endif()
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@ -345,7 +352,7 @@ if(WIN32)
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set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
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set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
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set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
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configure_file("${CMAKE_SOURCE_DIR}/cmake_modules/CMakeCPackOptions.cmake.in" "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake" @ONLY)
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set(CPACK_PROJECT_CONFIG_FILE "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake")
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elseif(APPLE)
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@ -1,7 +1,11 @@
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#ifdef SPARKLE
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#import <Cocoa/Cocoa.h>
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#import "Sparkle.h"
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#endif
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void OSX_checkForUpdates() {
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#ifdef SPARKLE
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SUUpdater* updater = [[SUUpdater alloc] init];
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[[SUUpdater sharedUpdater] checkForUpdatesInBackground];
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#endif
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}
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@ -128,15 +128,18 @@ if(MSVC)
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endif()
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if(APPLE)
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# OS X specific includes
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include_directories(${SPARKLE_INCLUDE_DIR})
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# OS X specific source files
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set(client_SRCS ${client_SRCS} SDLMain.m OSX.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
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add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS})
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set(client_SRCS ${client_SRCS} SDLMain.m Autoupdate.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
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# OS X specific libraries
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target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
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if(ENABLE_SPARKLE)
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# OS X specific includes
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include_directories(${SPARKLE_INCLUDE_DIR})
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# OS X specific libraries
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target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
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endif()
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add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS})
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# Because server and AI libs would be copies to bundle they need to be built before client
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add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI minizip)
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