1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Properly removing stuff from hero, fixes #1646.

This commit is contained in:
Michał W. Urbańczyk 2014-02-08 23:07:33 +00:00
parent d6f8a6d4bf
commit 343dd1a7d1
5 changed files with 46 additions and 15 deletions

View File

@ -1292,16 +1292,19 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
for(CGHeroInstance * cgh : crossoverHeroes)
{
cgh->secSkills = cgh->type->secSkillsInit;
cgh->recreateSecondarySkillsBonuses();
}
}
if(!(travelOptions.whatHeroKeeps & 8))
if(!(travelOptions.whatHeroKeeps & 8))
{
//trimming spells
for(CGHeroInstance * cgh : crossoverHeroes)
{
// Trimming spells
cgh->spells.clear();
cgh->eraseArtSlot(ArtifactPosition(ArtifactPosition::SPELLBOOK)); // spellbook will also be removed
// Spellbook will also be removed
ArtifactLocation(cgh, ArtifactPosition(ArtifactPosition::SPELLBOOK)).removeArtifact();
}
}
@ -1311,22 +1314,26 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
for(CGHeroInstance * hero : crossoverHeroes)
{
size_t totalArts = GameConstants::BACKPACK_START + hero->artifactsInBackpack.size();
for (size_t i=0; i<totalArts; i++ )
for (size_t i = 0; i < totalArts; i++ )
{
auto artifactPosition = ArtifactPosition(i);
if(artifactPosition == ArtifactPosition::SPELLBOOK) continue; // do not handle spellbook this way
// TODO: why would there be nullptr artifacts?
const ArtSlotInfo *info = hero->getSlot(artifactPosition);
if(!info) continue;
if(!info)
continue;
const CArtifactInstance *art = info->artifact;
if(!art) continue;
if(!art)
continue;
int id = art->artType->id;
assert( 8*18 > id );//number of arts that fits into h3m format
bool takeable = travelOptions.artifsKeptByHero[id / 8] & ( 1 << (id%8) );
if(!takeable) hero->eraseArtSlot(ArtifactPosition(i));
if(!takeable)
ArtifactLocation(hero, artifactPosition).removeArtifact();
}
}
}
@ -1334,11 +1341,16 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
//trimming creatures
for(CGHeroInstance * cgh : crossoverHeroes)
{
vstd::erase_if(cgh->stacks, [&](const std::pair<SlotID, CStackInstance *> & j) -> bool
auto shouldSlotBeErased = [&](const std::pair<SlotID, CStackInstance *> & j) -> bool
{
CreatureID::ECreatureID crid = j.second->getCreatureID().toEnum();
return !(travelOptions.monstersKeptByHero[crid / 8] & (1 << (crid % 8)) );
});
return !(travelOptions.monstersKeptByHero[crid / 8] & (1 << (crid % 8)));
};
auto stacksCopy = cgh->stacks; //copy of the map, so we can iterate iover it and remove stacks
for(auto &slotPair : stacksCopy)
if(shouldSlotBeErased(slotPair))
cgh->eraseStack(slotPair.first);
}
}

View File

@ -1150,8 +1150,7 @@ void CGHeroInstance::initObj()
}
//initialize bonuses
for(auto skill_info : secSkills)
updateSkill(SecondarySkill(skill_info.first), skill_info.second);
recreateSecondarySkillsBonuses();
Updatespecialty();
mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
@ -1212,6 +1211,17 @@ void CGHeroInstance::Updatespecialty() //TODO: calculate special value of bonuse
}
}
}
void CGHeroInstance::recreateSecondarySkillsBonuses()
{
auto secondarySkillsBonuses = getBonuses(Selector::sourceType(Bonus::SECONDARY_SKILL));
for(auto bonus : *secondarySkillsBonuses)
removeBonus(bonus);
for(auto skill_info : secSkills)
updateSkill(SecondarySkill(skill_info.first), skill_info.second);
}
void CGHeroInstance::updateSkill(SecondarySkill which, int val)
{
if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)

View File

@ -461,6 +461,7 @@ public:
ui8 maxlevelsToMagicSchool() const;
ui8 maxlevelsToWisdom() const;
void Updatespecialty();
void recreateSecondarySkillsBonuses();
void updateSkill(SecondarySkill which, int val);
CGHeroInstance();

View File

@ -181,6 +181,8 @@ struct ArtifactLocation
return false;
}
DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner
DLL_LINKAGE PlayerColor owningPlayer() const;
DLL_LINKAGE CArtifactSet *getHolderArtSet();

View File

@ -638,6 +638,14 @@ struct GetBase : boost::static_visitor<T*>
}
};
DLL_LINKAGE void ArtifactLocation::removeArtifact()
{
CArtifactInstance *a = getArt();
assert(a);
a->removeFrom(*this);
}
DLL_LINKAGE const CArmedInstance * ArtifactLocation::relatedObj() const
{
return boost::apply_visitor(ObjectRetriever(), artHolder);
@ -828,9 +836,7 @@ DLL_LINKAGE void PutArtifact::applyGs( CGameState *gs )
DLL_LINKAGE void EraseArtifact::applyGs( CGameState *gs )
{
CArtifactInstance *a = al.getArt();
assert(a);
a->removeFrom(al);
al.removeArtifact();
}
DLL_LINKAGE void MoveArtifact::applyGs( CGameState *gs )