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invite hero backend
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@@ -9,6 +9,8 @@
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*/
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#pragma once
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#include "../../lib/constants/EntityIdentifiers.h"
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VCMI_LIB_NAMESPACE_BEGIN
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enum class TavernHeroSlot : int8_t;
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@@ -33,7 +35,7 @@ class HeroPoolProcessor : boost::noncopyable
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std::map<HeroTypeID, std::unique_ptr<CRandomGenerator>> heroSeed;
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void clearHeroFromSlot(const PlayerColor & color, TavernHeroSlot slot);
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void selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveStartingArmy);
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void selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveStartingArmy, const HeroTypeID & nextHero = HeroTypeID::NONE);
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std::vector<const CHeroClass *> findAvailableClassesFor(const PlayerColor & player) const;
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std::vector<CGHeroInstance *> findAvailableHeroesFor(const PlayerColor & player, const CHeroClass * heroClass) const;
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@@ -60,7 +62,7 @@ public:
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CRandomGenerator & getHeroSkillsRandomGenerator(const HeroTypeID & hero);
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/// Incoming net pack handling
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bool hireHero(const ObjectInstanceID & objectID, const HeroTypeID & hid, const PlayerColor & player);
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bool hireHero(const ObjectInstanceID & objectID, const HeroTypeID & hid, const PlayerColor & player, const HeroTypeID & nextHero);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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