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Fixed includes
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parent
108a42e4ba
commit
34772ef830
@ -11,7 +11,6 @@
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#include "CCallback.h"
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#include "lib/CCreatureHandler.h"
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#include "client/CGameInfo.h"
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#include "lib/CGameState.h"
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#include "client/CPlayerInterface.h"
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#include "client/Client.h"
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@ -10,9 +10,7 @@
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class Point;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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@ -10,8 +10,11 @@
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#pragma once
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class SDLImage;
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VCMI_LIB_NAMESPACE_BEGIN
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class Point;
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VCMI_LIB_NAMESPACE_END
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class SDLImage;
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struct SDL_Color;
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@ -11,24 +11,20 @@
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#include "SDL_Extensions.h"
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#include "SDL_PixelAccess.h"
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//
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//#include "../CGameInfo.h"
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//#include "../CMessage.h"
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#include "../render/Graphics.h"
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//#include "../CMT.h"
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//
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//#include <SDL_version.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <SDL_events.h>
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//
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//#ifdef VCMI_APPLE
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//#include <dispatch/dispatch.h>
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//#endif
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//
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//#ifdef VCMI_IOS
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//#include "ios/utils.h"
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//#endif
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#ifdef VCMI_APPLE
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#include <dispatch/dispatch.h>
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#endif
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#ifdef VCMI_IOS
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#include "ios/utils.h"
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#endif
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const SDL_Color Colors::YELLOW = { 229, 215, 123, SDL_ALPHA_OPAQUE };
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const SDL_Color Colors::WHITE = { 255, 243, 222, SDL_ALPHA_OPAQUE };
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@ -11,7 +11,6 @@
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#include "ObjectTemplate.h"
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//#include "../IGameCallback.h"
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#include "../int3.h"
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#include "../HeroBonus.h"
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