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vcmi: skill-agnostic resistance

Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
This commit is contained in:
Konstantin
2023-02-17 01:19:43 +03:00
parent 6e4372176a
commit 34a26580a7
10 changed files with 15 additions and 55 deletions

View File

@ -82,9 +82,6 @@ std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonu
if (text.find("${subtype.spell}") != std::string::npos)
boost::algorithm::replace_all(text, "${subtype.spell}", SpellID(bonus->subtype).toSpell()->getNameTranslated());
if (text.find("${MR}") != std::string::npos)
boost::algorithm::replace_all(text, "${MR}", std::to_string(bearer->magicResistance()));
if (text.find("${SHval}") != std::string::npos) //regeneration case
boost::algorithm::replace_all(text, "${SHval}", std::to_string(std::min(static_cast<si32>(bearer->MaxHealth()),bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)))));
@ -98,12 +95,6 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
switch(bonus->type)
{
case Bonus::SECONDARY_SKILL_PREMY:
if(bonus->subtype == SecondarySkill::RESISTANCE)
{
fileName = "E_DWARF.bmp";
}
break;
case Bonus::SPELL_IMMUNITY:
{
fullPath = true;