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vcmi: skill-agnostic resistance
Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
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@ -82,9 +82,6 @@ std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonu
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if (text.find("${subtype.spell}") != std::string::npos)
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boost::algorithm::replace_all(text, "${subtype.spell}", SpellID(bonus->subtype).toSpell()->getNameTranslated());
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if (text.find("${MR}") != std::string::npos)
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boost::algorithm::replace_all(text, "${MR}", std::to_string(bearer->magicResistance()));
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if (text.find("${SHval}") != std::string::npos) //regeneration case
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boost::algorithm::replace_all(text, "${SHval}", std::to_string(std::min(static_cast<si32>(bearer->MaxHealth()),bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)))));
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@ -98,12 +95,6 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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switch(bonus->type)
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{
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case Bonus::SECONDARY_SKILL_PREMY:
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if(bonus->subtype == SecondarySkill::RESISTANCE)
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{
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fileName = "E_DWARF.bmp";
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}
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break;
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case Bonus::SPELL_IMMUNITY:
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{
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fullPath = true;
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