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Implement remaining todo's, fix handling of mods with invalid

dependencies
This commit is contained in:
Ivan Savenko
2024-11-20 15:24:52 +00:00
parent fef19f4846
commit 34a59d049b
5 changed files with 57 additions and 65 deletions

View File

@ -93,7 +93,7 @@ void CModHandler::loadModFilesystems()
modFilesystems[modName] = genModFilesystem(modName, getModInfo(modName).getFilesystemConfig());
for(const TModID & modName : activeMods)
if (modName != "core") // FIXME: remove
if (modName != "core") // virtual mod 'core' has no filesystem on its own - shared with base install
CResourceHandler::addFilesystem("data", modName, modFilesystems[modName]);
if (settings["mods"]["validation"].String() == "full")