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Implement remaining todo's, fix handling of mods with invalid
dependencies
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@ -93,7 +93,7 @@ void CModHandler::loadModFilesystems()
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modFilesystems[modName] = genModFilesystem(modName, getModInfo(modName).getFilesystemConfig());
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for(const TModID & modName : activeMods)
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if (modName != "core") // FIXME: remove
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if (modName != "core") // virtual mod 'core' has no filesystem on its own - shared with base install
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CResourceHandler::addFilesystem("data", modName, modFilesystems[modName]);
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if (settings["mods"]["validation"].String() == "full")
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