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	Fixed what merge-conflict-handling had broken.
Restored exploration-without relying on memory but with included whirlpool
This commit is contained in:
		| @@ -33,7 +33,7 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const | ||||
| { | ||||
| 	Goals::TGoalVec tasks; | ||||
|  | ||||
| 	for(auto obj : ai->memory->visitableObjs) | ||||
| 	for (auto obj : ai->memory->visitableObjs) | ||||
| 	{ | ||||
| 		switch (obj->ID.num) | ||||
| 		{ | ||||
| @@ -41,7 +41,7 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const | ||||
| 		case Obj::PILLAR_OF_FIRE: | ||||
| 		{ | ||||
| 			auto rObj = dynamic_cast<const CRewardableObject*>(obj); | ||||
| 				if(!rObj->wasScouted(ai->playerID)) | ||||
| 			if (!rObj->wasScouted(ai->playerID)) | ||||
| 				tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj)))); | ||||
| 			break; | ||||
| 		} | ||||
| @@ -50,10 +50,8 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const | ||||
| 		case Obj::SUBTERRANEAN_GATE: | ||||
| 		case Obj::WHIRLPOOL: | ||||
| 		{ | ||||
| 				auto tObj = dynamic_cast<const CGTeleport *>(obj); | ||||
| 				if(TeleportChannel::IMPASSABLE == ai->memory->knownTeleportChannels[tObj->channel]->passability) | ||||
| 					break; | ||||
| 				for(auto exit : ai->memory->knownTeleportChannels[tObj->channel]->exits) | ||||
| 			auto tObj = dynamic_cast<const CGTeleport*>(obj); | ||||
| 			for (auto exit : cb->getTeleportChannelExits(tObj->channel)) | ||||
| 			{ | ||||
| 				if (exit != tObj->id) | ||||
| 				{ | ||||
| @@ -63,7 +61,6 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	} | ||||
|  | ||||
| 	auto heroes = ai->cb->getHeroesInfo(); | ||||
|  | ||||
|   | ||||
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