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small cleanup

This commit is contained in:
AlexVinS
2014-11-06 14:28:34 +03:00
parent 5e42fb8a2a
commit 34ffdb5981

View File

@ -659,23 +659,23 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
{ {
if(cur->ID==Obj::TOWN) if(cur->ID==Obj::TOWN)
cur->setType(cur->ID, cur->subID); // update def, if necessary cur->setType(cur->ID, cur->subID); // update def, if necessary
return;
} }
else if(ran.first==Obj::HERO)//special code for hero else if(ran.first==Obj::HERO)//special code for hero
{ {
CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur); CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
cur->setType(ran.first, ran.second); cur->setType(ran.first, ran.second);
map->heroesOnMap.push_back(h); map->heroesOnMap.push_back(h);
return;
} }
else if(ran.first==Obj::TOWN)//special code for town else if(ran.first==Obj::TOWN)//special code for town
{ {
CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur); CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
cur->setType(ran.first, ran.second); cur->setType(ran.first, ran.second);
map->towns.push_back(t); map->towns.push_back(t);
return;
} }
else
{
cur->setType(ran.first, ran.second); cur->setType(ran.first, ran.second);
}
} }
int CGameState::getDate(Date::EDateType mode) const int CGameState::getDate(Date::EDateType mode) const