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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

optimized fps draw

This commit is contained in:
Laserlicht
2025-07-14 20:38:03 +02:00
parent 2774502526
commit 3504d1ce38
21 changed files with 99 additions and 49 deletions

View File

@@ -35,6 +35,7 @@
#include "../lib/AsyncRunner.h"
#include "../lib/CConfigHandler.h"
#include "../lib/texts/TextOperations.h"
#include <SDL_render.h>
@@ -125,8 +126,8 @@ void GameEngine::updateFrame()
handleEvents();
windows().simpleRedraw();
if (settings["video"]["showfps"].Bool())
drawFPSCounter();
if (settings["video"]["infobox"]["show"].Bool())
drawInfoBox();
screenHandlerInstance->updateScreenTexture();
@@ -184,14 +185,47 @@ Point GameEngine::screenDimensions() const
return screenHandlerInstance->getLogicalResolution();
}
void GameEngine::drawFPSCounter()
void GameEngine::drawInfoBox()
{
Canvas target = screenHandler().getScreenCanvas();
Rect targetArea(0, screenDimensions().y - 20, 48, 11);
std::string fps = std::to_string(framerate().getFramerate())+" FPS";
auto font = EFonts::FONT_SMALL;
const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
target.drawColor(targetArea, ColorRGBA(10, 10, 10));
target.drawText(targetArea.center(), EFonts::FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, fps);
Canvas target = screenHandler().getScreenCanvas();
auto powerState = ENGINE->input().getPowerState();
std::string powerSymbol = ""; // add symbol if emoji are supported (e.g. VCMI extras)
if(fontPtr->canRepresentCharacter("🔋") && powerState.powerState == PowerStateMode::ON_BATTERY)
powerSymbol = "🔋 ";
else if(fontPtr->canRepresentCharacter("🔌") && powerState.powerState == PowerStateMode::CHARGING)
powerSymbol = "🔌 ";
std::string fps = std::to_string(framerate().getFramerate())+" FPS";
std::string time = TextOperations::getFormattedTimeLocal(std::time(nullptr));
std::string power = powerState.powerState == PowerStateMode::UNKNOWN ? "" : powerSymbol + std::to_string(powerState.percent) + "%";
std::string textToDisplay = time + (power.empty() ? "" : " | " + power) + " | " + fps;
maxInfoBoxTextWidth = std::max(maxInfoBoxTextWidth, static_cast<int>(fontPtr->getStringWidth(textToDisplay))); // do not get smaller (can cause graphical glitches)
Rect targetArea;
std::string edge = settings["video"]["infobox"]["edge"].String();
int pos1 = settings["video"]["infobox"]["pos1"].Integer();
int pos2 = settings["video"]["infobox"]["pos2"].Integer();
Point boxSize(maxInfoBoxTextWidth + 4, fontPtr->getLineHeight() + 2);
if (edge == "topleft")
targetArea = Rect(pos2, pos1, boxSize.x, boxSize.y);
else if (edge == "topright")
targetArea = Rect(screenDimensions().x - pos2 - boxSize.x, pos1, boxSize.x, boxSize.y);
else if (edge == "bottomleft")
targetArea = Rect(pos2, screenDimensions().y - pos1 - boxSize.y, boxSize.x, boxSize.y);
else if (edge == "bottomright")
targetArea = Rect(screenDimensions().x - pos2 - boxSize.x, screenDimensions().y - pos1 - boxSize.y, boxSize.x, boxSize.y);
target.drawColor(targetArea.resize(1), Colors::BRIGHT_YELLOW);
target.drawColor(targetArea, ColorRGBA(0, 0, 0));
target.drawText(targetArea.center(), font, Colors::WHITE, ETextAlignment::CENTER, textToDisplay);
}
bool GameEngine::amIGuiThread()

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@@ -57,9 +57,11 @@ private:
IGameEngineUser *engineUser = nullptr;
int maxInfoBoxTextWidth = 0;
void updateFrame();
void handleEvents(); //takes events from queue and calls interested objects
void drawFPSCounter(); // draws the FPS to the upper left corner of the screen
void drawInfoBox(); // draws box with additional infos (e.g. fps)
public:
std::mutex interfaceMutex;

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@@ -33,6 +33,7 @@
#include <SDL_events.h>
#include <SDL_timer.h>
#include <SDL_clipboard.h>
#include <SDL_power.h>
InputHandler::InputHandler()
: enableMouse(settings["input"]["enableMouse"].Bool())
@@ -148,6 +149,21 @@ void InputHandler::copyToClipBoard(const std::string & text)
SDL_SetClipboardText(text.c_str());
}
PowerState InputHandler::getPowerState()
{
int seconds;
int percent;
auto sdlPowerState = SDL_GetPowerInfo(&seconds, &percent);
PowerStateMode powerState = PowerStateMode::UNKNOWN;
if(sdlPowerState == SDL_POWERSTATE_ON_BATTERY)
powerState = PowerStateMode::ON_BATTERY;
else if(sdlPowerState == SDL_POWERSTATE_CHARGING || sdlPowerState == SDL_POWERSTATE_CHARGED)
powerState = PowerStateMode::CHARGING;
return PowerState{powerState, seconds, percent};
}
std::vector<SDL_Event> InputHandler::acquireEvents()
{
std::unique_lock<std::mutex> lock(eventsMutex);

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@@ -32,6 +32,19 @@ enum class InputMode
CONTROLLER
};
enum class PowerStateMode
{
UNKNOWN,
CHARGING,
ON_BATTERY
};
struct PowerState {
PowerStateMode powerState;
int seconds;
int percent;
};
class InputHandler
{
std::vector<SDL_Event> eventsQueue;
@@ -111,4 +124,5 @@ public:
InputMode getCurrentInputMode();
void copyToClipBoard(const std::string & text);
PowerState getPowerState();
};

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@@ -152,9 +152,10 @@ GeneralOptionsTab::GeneralOptionsTab()
{
selectLongTouchDuration();
});
addCallback("framerateChanged", [](bool value)
addCallback("infoboxChanged", [](bool value)
{
setBoolSetting("video", "showfps", value);
Settings gameRes = settings.write["video"]["infobox"];
gameRes["show"].Bool() = value;
});
addCallback("hapticFeedbackChanged", [](bool value)
{
@@ -225,8 +226,8 @@ GeneralOptionsTab::GeneralOptionsTab()
if (fullscreenExclusiveCheckbox)
fullscreenExclusiveCheckbox->setSelected(settings["video"]["fullscreen"].Bool() && settings["video"]["realFullscreen"].Bool());
std::shared_ptr<CToggleButton> framerateCheckbox = widget<CToggleButton>("framerateCheckbox");
framerateCheckbox->setSelected(settings["video"]["showfps"].Bool());
std::shared_ptr<CToggleButton> infoboxCheckbox = widget<CToggleButton>("infoboxCheckbox");
infoboxCheckbox->setSelected(settings["video"]["infobox"]["show"].Bool());
std::shared_ptr<CToggleButton> hapticFeedbackCheckbox = widget<CToggleButton>("hapticFeedbackCheckbox");
if (hapticFeedbackCheckbox)