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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Removed no longer used netpacks

This commit is contained in:
Ivan Savenko 2024-08-12 10:38:31 +00:00
parent 26fdaacbe5
commit 350749a1a6
5 changed files with 2 additions and 55 deletions

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@ -30,8 +30,8 @@ public:
CMapEvent();
virtual ~CMapEvent() = default;
bool earlierThan(const CMapEvent & other) const;
bool earlierThanOrEqual(const CMapEvent & other) const;
bool occursToday(int currentDay) const;
bool affectsPlayer(PlayerColor player, bool isHuman) const;
std::string name;
MetaString message;

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@ -55,8 +55,6 @@ public:
virtual void visitSetCommanderProperty(SetCommanderProperty & pack) {}
virtual void visitAddQuest(AddQuest & pack) {}
virtual void visitUpdateArtHandlerLists(UpdateArtHandlerLists & pack) {}
virtual void visitUpdateMapEvents(UpdateMapEvents & pack) {}
virtual void visitUpdateCastleEvents(UpdateCastleEvents & pack) {}
virtual void visitChangeFormation(ChangeFormation & pack) {}
virtual void visitRemoveObject(RemoveObject & pack) {}
virtual void visitTryMoveHero(TryMoveHero & pack) {}

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@ -225,16 +225,6 @@ void UpdateArtHandlerLists::visitTyped(ICPackVisitor & visitor)
visitor.visitUpdateArtHandlerLists(*this);
}
void UpdateMapEvents::visitTyped(ICPackVisitor & visitor)
{
visitor.visitUpdateMapEvents(*this);
}
void UpdateCastleEvents::visitTyped(ICPackVisitor & visitor)
{
visitor.visitUpdateCastleEvents(*this);
}
void ChangeFormation::visitTyped(ICPackVisitor & visitor)
{
visitor.visitChangeFormation(*this);
@ -907,17 +897,6 @@ void UpdateArtHandlerLists::applyGs(CGameState * gs) const
gs->allocatedArtifacts = allocatedArtifacts;
}
void UpdateMapEvents::applyGs(CGameState * gs) const
{
gs->map->events = events;
}
void UpdateCastleEvents::applyGs(CGameState * gs) const
{
auto * t = gs->getTown(town);
t->events = events;
}
void ChangeFormation::applyGs(CGameState * gs) const
{
gs->getHero(hid)->setFormation(formation);

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@ -545,34 +545,6 @@ struct DLL_LINKAGE UpdateArtHandlerLists : public CPackForClient
}
};
struct DLL_LINKAGE UpdateMapEvents : public CPackForClient
{
std::list<CMapEvent> events;
void applyGs(CGameState * gs) const;
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler & h)
{
h & events;
}
};
struct DLL_LINKAGE UpdateCastleEvents : public CPackForClient
{
ObjectInstanceID town;
std::vector<CCastleEvent> events;
void applyGs(CGameState * gs) const;
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler & h)
{
h & town;
h & events;
}
};
struct DLL_LINKAGE ChangeFormation : public CPackForClient
{
ObjectInstanceID hid;

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@ -44,8 +44,6 @@ void registerTypesClientPacks(Serializer &s)
s.template registerType<CPackForClient, PlayerReinitInterface>();
s.template registerType<CPackForClient, RemoveBonus>();
s.template registerType<CPackForClient, UpdateArtHandlerLists>();
s.template registerType<CPackForClient, UpdateMapEvents>();
s.template registerType<CPackForClient, UpdateCastleEvents>();
s.template registerType<CPackForClient, ChangeFormation>();
s.template registerType<CPackForClient, RemoveObject>();
s.template registerType<CPackForClient, TryMoveHero>();