mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Moved the spell sounds into a json file.
This commit is contained in:
parent
cf1d179acf
commit
3519cca2c9
@ -231,32 +231,22 @@ void CSoundHandler::initCreaturesSounds(const std::vector<ConstTransitivePtr< CC
|
||||
|
||||
void CSoundHandler::initSpellsSounds(const std::vector< ConstTransitivePtr<CSpell> > &spells)
|
||||
{
|
||||
tlog5 << "\t\tReading config/sp_sounds.txt" << std::endl;
|
||||
std::ifstream ifs(DATA_DIR "/config/sp_sounds.txt");
|
||||
std::string line;
|
||||
class JsonNode config(DATA_DIR "/config/sp_sounds.json");
|
||||
|
||||
while(getline(ifs, line))
|
||||
{
|
||||
int spellid;
|
||||
std::string soundfile="";
|
||||
std::istringstream str(line);
|
||||
|
||||
str >> spellid >> soundfile;
|
||||
|
||||
if (str.good() || (str.eof() && soundfile != ""))
|
||||
{
|
||||
if (!config["spell_sounds"].isNull()) {
|
||||
const JsonVector &vector = config["spell_sounds"].Vector();
|
||||
|
||||
for (JsonVector::const_iterator it = vector.begin(); it!=vector.end(); ++it) {
|
||||
const JsonNode &node = *it;
|
||||
int spellid = node["id"].Float();
|
||||
const CSpell *s = CGI->spellh->spells[spellid];
|
||||
|
||||
if (vstd::contains(spellSounds, s))
|
||||
{
|
||||
tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
|
||||
}
|
||||
|
||||
spellSounds[s] = getSoundID(soundfile);
|
||||
|
||||
spellSounds[s] = getSoundID(node["soundfile"].String());
|
||||
}
|
||||
}
|
||||
ifs.close();
|
||||
ifs.clear();
|
||||
}
|
||||
|
||||
// Plays a sound, and return its channel so we can fade it out later
|
||||
|
242
config/sp_sounds.json
Normal file
242
config/sp_sounds.json
Normal file
@ -0,0 +1,242 @@
|
||||
// Sounds associated with spells
|
||||
// "name" is not currently used in game
|
||||
|
||||
{
|
||||
"spell_sounds":
|
||||
[
|
||||
{
|
||||
"id": 15,
|
||||
"soundfile": "MAGICBLT.wav",
|
||||
"name": "magic arrow"
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"soundfile": "ICERAY.wav",
|
||||
"name": "ice bolt"
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"soundfile": "LIGHTBLT.wav",
|
||||
"name": "lightning bolt"
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"soundfile": "FROSTING.wav",
|
||||
"name": "frost ring"
|
||||
},
|
||||
{
|
||||
"id": 21,
|
||||
"soundfile": "FIREBALL.wav",
|
||||
"name": "fireball"
|
||||
},
|
||||
{
|
||||
"id": 23,
|
||||
"soundfile": "METEOR.wav",
|
||||
"name": "meteor shower"
|
||||
},
|
||||
{
|
||||
"id": 24,
|
||||
"soundfile": "DEATHRIP.wav",
|
||||
"name": "death ripple"
|
||||
},
|
||||
{
|
||||
"id": 26,
|
||||
"soundfile": "ARMGEDN.wav",
|
||||
"name": "armageddon"
|
||||
},
|
||||
{
|
||||
"id": 27,
|
||||
"soundfile": "SHIELD.wav",
|
||||
"name": "shield "
|
||||
},
|
||||
{
|
||||
"id": 28,
|
||||
"soundfile": "AIRSHELD.wav",
|
||||
"name": "air shield"
|
||||
},
|
||||
{
|
||||
"id": 30,
|
||||
"soundfile": "PROTECTA.wav",
|
||||
"name": "protection from air"
|
||||
},
|
||||
{
|
||||
"id": 31,
|
||||
"soundfile": "PROTECTF.wav",
|
||||
"name": "protection from fire"
|
||||
},
|
||||
{
|
||||
"id": 32,
|
||||
"soundfile": "PROTECTW.wav",
|
||||
"name": "protection from water"
|
||||
},
|
||||
{
|
||||
"id": 33,
|
||||
"soundfile": "PROTECTE.wav",
|
||||
"name": "protection from earth"
|
||||
},
|
||||
{
|
||||
"id": 35,
|
||||
"soundfile": "DISPELL.wav",
|
||||
"name": "dispell"
|
||||
},
|
||||
{
|
||||
"id": 41,
|
||||
"soundfile": "BLESS.wav",
|
||||
"name": "bless"
|
||||
},
|
||||
{
|
||||
"id": 42,
|
||||
"soundfile": "CURSE.wav",
|
||||
"name": "curse"
|
||||
},
|
||||
{
|
||||
"id": 43,
|
||||
"soundfile": "BLOODLUS.wav",
|
||||
"name": "bloodlust"
|
||||
},
|
||||
{
|
||||
"id": 44,
|
||||
"soundfile": "PRECISON.wav",
|
||||
"name": "precision"
|
||||
},
|
||||
{
|
||||
"id": 45,
|
||||
"soundfile": "WEAKNESS.wav",
|
||||
"name": "weakness"
|
||||
},
|
||||
{
|
||||
"id": 46,
|
||||
"soundfile": "TUFFSKIN.wav",
|
||||
"name": "stone skin"
|
||||
},
|
||||
{
|
||||
"id": 47,
|
||||
"soundfile": "DISRUPTR.wav",
|
||||
"name": "disrupting ray"
|
||||
},
|
||||
{
|
||||
"id": 48,
|
||||
"soundfile": "PRAYER.wav",
|
||||
"name": "prayer"
|
||||
},
|
||||
{
|
||||
"id": 49,
|
||||
"soundfile": "MIRTH.wav",
|
||||
"name": "mirth"
|
||||
},
|
||||
{
|
||||
"id": 50,
|
||||
"soundfile": "SORROW.wav",
|
||||
"name": "sorrow"
|
||||
},
|
||||
{
|
||||
"id": 51,
|
||||
"soundfile": "FORTUNE.wav",
|
||||
"name": "fortune"
|
||||
},
|
||||
{
|
||||
"id": 52,
|
||||
"soundfile": "MISFORT.wav",
|
||||
"name": "misfortune"
|
||||
},
|
||||
{
|
||||
"id": 53,
|
||||
"soundfile": "HASTE.wav",
|
||||
"name": "haste"
|
||||
},
|
||||
{
|
||||
"id": 54,
|
||||
"soundfile": "MUCKMIRE.wav",
|
||||
"name": "slow"
|
||||
},
|
||||
{
|
||||
"id": 55,
|
||||
"soundfile": "SLAYER.wav",
|
||||
"name": "slayer"
|
||||
},
|
||||
{
|
||||
"id": 56,
|
||||
"soundfile": "FRENZY.wav",
|
||||
"name": "frenzy"
|
||||
},
|
||||
{
|
||||
"id": 61,
|
||||
"soundfile": "FORGET.wav",
|
||||
"name": "forgetfulness"
|
||||
},
|
||||
{
|
||||
"id": 70,
|
||||
"soundfile": "PARALYZE.wav",
|
||||
"name": "stone gaze - not sure"
|
||||
},
|
||||
{
|
||||
"id": 71,
|
||||
"soundfile": "POISON.wav",
|
||||
"name": "poison"
|
||||
},
|
||||
{
|
||||
"id": 72,
|
||||
"soundfile": "BIND.wav",
|
||||
"name": " bind"
|
||||
},
|
||||
{
|
||||
"id": 73,
|
||||
"soundfile": "DISEASE.wav",
|
||||
"name": ""
|
||||
},
|
||||
{
|
||||
"id": 74,
|
||||
"soundfile": "PARALYZE.wav",
|
||||
"name": ""
|
||||
},
|
||||
{
|
||||
"id": 75,
|
||||
"soundfile": "AGE.wav",
|
||||
"name": "aging - already used (?)"
|
||||
},
|
||||
|
||||
{
|
||||
"id": 6,
|
||||
"soundfile": "DEATHCLD.wav",
|
||||
"name": "death cloud"
|
||||
},
|
||||
{
|
||||
"id": 77,
|
||||
"soundfile": "LIGHTBLT.wav",
|
||||
"name": "thunder"
|
||||
},
|
||||
{
|
||||
"id": 78,
|
||||
"soundfile": "DISPELL.wav",
|
||||
"name": "dispell helpful spells"
|
||||
},
|
||||
{
|
||||
"id": 79,
|
||||
"soundfile": "DEATHSTR.wav",
|
||||
"name": "Death Stare"
|
||||
},
|
||||
{
|
||||
"id": 80,
|
||||
"soundfile": "ACID.wav",
|
||||
"name": " Acid breath / defence piercing"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
// Missing:
|
||||
// 18 # implosion
|
||||
// 22 # inferno
|
||||
// 25 # destroy undead
|
||||
// BLIND.wav
|
||||
// CURE.wav
|
||||
// HYPNOTIZ.wav
|
||||
// DEATHBLO.wav
|
||||
// DRAINLIF.wav
|
||||
// DRGNSLAY.wav
|
||||
// DISGUISE.wav
|
||||
// QUIKSAND.wav
|
||||
// FIRESHIE.wav fireshield when cast
|
||||
// FIRESHLD.wav fireshield effect
|
||||
// ANIMDEAD.wav
|
||||
// ANTIMAGK.wav
|
||||
|
@ -1,65 +0,0 @@
|
||||
# Sounds associated with spells
|
||||
# Format is <spell number> <sound file name>
|
||||
|
||||
15 MAGICBLT.wav # magic arrow
|
||||
16 ICERAY.wav # ice bolt
|
||||
17 LIGHTBLT.wav # lightning bolt
|
||||
#18 # implosion
|
||||
20 FROSTING.wav # frost ring
|
||||
21 FIREBALL.wav # fireball
|
||||
#22 # inferno
|
||||
23 METEOR.wav # meteor shower
|
||||
24 DEATHRIP.wav # death ripple
|
||||
#25 # destroy undead
|
||||
26 ARMGEDN.wav # armageddon
|
||||
27 SHIELD.wav # shield
|
||||
28 AIRSHELD.wav # air shield
|
||||
30 PROTECTA.wav # protection from air
|
||||
31 PROTECTF.wav # protection from fire
|
||||
32 PROTECTW.wav # protection from water
|
||||
33 PROTECTE.wav # protection from earth
|
||||
35 DISPELL.wav # dispell
|
||||
41 BLESS.wav # bless
|
||||
42 CURSE.wav # curse
|
||||
43 BLOODLUS.wav # bloodlust
|
||||
44 PRECISON.wav # precision
|
||||
45 WEAKNESS.wav # weakness
|
||||
46 TUFFSKIN.wav # stone skin
|
||||
47 DISRUPTR.wav # disrupting ray
|
||||
48 PRAYER.wav # prayer
|
||||
49 MIRTH.wav # mirth
|
||||
50 SORROW.wav # sorrow
|
||||
51 FORTUNE.wav # fortune
|
||||
52 MISFORT.wav # misfortune
|
||||
53 HASTE.wav # haste
|
||||
54 MUCKMIRE.wav # slow
|
||||
55 SLAYER.wav # slayer
|
||||
56 FRENZY.wav # frenzy
|
||||
61 FORGET.wav # forgetfulness
|
||||
70 PARALYZE.wav # stone gaze - not sure
|
||||
71 POISON.wav # poison
|
||||
72 BIND.wav # bind
|
||||
73 DISEASE.wav #
|
||||
74 PARALYZE.wav #
|
||||
75 AGE.wav # aging - already used (?)
|
||||
76 DEATHCLD.wav # death cloud
|
||||
77 LIGHTBLT.wav # thunder
|
||||
78 DISPELL.wav # dispell helpful spells
|
||||
79 DEATHSTR.wav # Death Stare
|
||||
80 ACID.wav # Acid breath / defence piercing
|
||||
|
||||
|
||||
|
||||
#BLIND.wav
|
||||
#CURE.wav
|
||||
#HYPNOTIZ.wav
|
||||
#DEATHBLO.wav
|
||||
#DRAINLIF.wav
|
||||
#DRGNSLAY.wav
|
||||
#DISGUISE.wav
|
||||
#QUIKSAND.wav
|
||||
#FIRESHIE.wav fireshield when cast
|
||||
#FIRESHLD.wav fireshield effect
|
||||
#ANIMDEAD.wav
|
||||
#ANTIMAGK.wav
|
||||
|
Loading…
Reference in New Issue
Block a user