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Roads are generated between all nodes.
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3ec91c550e
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@ -722,6 +722,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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std::map<int3, int> distances;
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int3 currentNode = src;
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gen->setRoad (src, ERoadType::NO_ROAD); //just in case zone guard already has road under it. Road under nodes will be added at very end
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cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
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distances[src] = 0;
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@ -735,8 +736,8 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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return distances[pos1] < distances[pos2];
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});
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vstd::erase_if_present(open, currentNode);
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closed.insert(currentNode);
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vstd::erase_if_present (open, currentNode);
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closed.insert (currentNode);
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if (currentNode == dst || gen->isRoad(currentNode))
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{
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@ -746,8 +747,8 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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while (cameFrom[backTracking].valid())
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{
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// add node to path
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roads.insert(backTracking);
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gen->setRoad(backTracking, ERoadType::COBBLESTONE_ROAD);
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roads.insert (backTracking);
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gen->setRoad (backTracking, ERoadType::COBBLESTONE_ROAD);
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//logGlobal->traceStream() << boost::format("Setting road at tile %s") % backTracking;
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// do the same for the predecessor
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backTracking = cameFrom[backTracking];
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@ -772,21 +773,21 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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//if (gen->map->checkForVisitableDir(currentNode, &gen->map->getTile(pos), pos)) //TODO: why it has no effect?
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if (gen->isFree(pos) || pos == dst || (obj && obj->ID == Obj::MONSTER))
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{
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//if (vstd::contains(this->tileinfo, pos))
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//{
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if (vstd::contains(this->tileinfo, pos)) //otherwise guard position may appear already connected to other zone.
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{
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cameFrom[pos] = currentNode;
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open.insert(pos);
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distances[pos] = distance;
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directNeighbourFound = true;
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//logGlobal->traceStream() << boost::format("Found connection between node %s and %s, current distance %d") % currentNode % pos % distance;
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//}
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}
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}
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}
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};
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gen->foreachDirectNeighbour(currentNode, foo); // roads cannot be rendered correctly for diagonal directions
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gen->foreachDirectNeighbour (currentNode, foo); // roads cannot be rendered correctly for diagonal directions
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if (!directNeighbourFound)
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gen->foreach_neighbour(currentNode, foo);
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gen->foreach_neighbour (currentNode, foo);
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}
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}
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