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Roads are generated between all nodes.

This commit is contained in:
DjWarmonger 2015-05-25 19:11:44 +02:00
parent 3ec91c550e
commit 353f6dc32e

View File

@ -722,6 +722,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
std::map<int3, int> distances;
int3 currentNode = src;
gen->setRoad (src, ERoadType::NO_ROAD); //just in case zone guard already has road under it. Road under nodes will be added at very end
cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
distances[src] = 0;
@ -772,14 +773,14 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
//if (gen->map->checkForVisitableDir(currentNode, &gen->map->getTile(pos), pos)) //TODO: why it has no effect?
if (gen->isFree(pos) || pos == dst || (obj && obj->ID == Obj::MONSTER))
{
//if (vstd::contains(this->tileinfo, pos))
//{
if (vstd::contains(this->tileinfo, pos)) //otherwise guard position may appear already connected to other zone.
{
cameFrom[pos] = currentNode;
open.insert(pos);
distances[pos] = distance;
directNeighbourFound = true;
//logGlobal->traceStream() << boost::format("Found connection between node %s and %s, current distance %d") % currentNode % pos % distance;
//}
}
}
}
};