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- fixed #866 but may result in performance decrease - (deb) removed vcmi-doc package
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@ -34,6 +34,11 @@ using namespace boost::assign;
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*
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*/
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// It looks that we can't rely on shadowCoverage correctness (Mantis #866). This may result
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// in notable performance decrease (SDL blit with custom alpha blit) not notable on my system (Ivan)
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#define USE_COVERAGE_MAP 0
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std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
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std::vector<std::pair<int, int> > CGTeleport::gates;
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IGameCallback * IObjectInterface::cb = NULL;
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@ -256,10 +261,14 @@ bool CGObjectInstance::blockingAt(int x, int y) const
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bool CGObjectInstance::coveringAt(int x, int y) const
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{
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#if USE_COVERAGE_MAP
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return x < 8 && y < 6;// ignore unreliable msk\msg
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#else
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if((defInfo->coverageMap[y] >> (7-(x) )) & 1
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|| (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
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return true;
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return false;
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#endif
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}
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std::set<int3> CGObjectInstance::getBlockedPos() const
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@ -445,9 +454,13 @@ ui8 CGObjectInstance::getPassableness() const
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bool CGObjectInstance::hasShadowAt( int x, int y ) const
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{
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#if USE_COVERAGE_MAP
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return coveringAt(x,y);// ignore unreliable shadowCoverage map
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#else
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if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
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return true;
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return false;
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#endif
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}
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int3 CGObjectInstance::visitablePos() const
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