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Speedup generating empty map
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2aab315f9c
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@ -57,10 +57,7 @@ std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
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map->initTerrain();
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map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
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map->getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), options.getWidth(), options.getHeight()));
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map->getEditManager()->drawTerrain(Terrain("grass"), &CRandomGenerator::getDefault());
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//window->controller.setMap(std::move(map));
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return std::move(map);
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}
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@ -99,12 +96,6 @@ void WindowNewMap::on_okButtong_clicked()
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auto progressBarWnd = new GeneratorProgress(generator, this);
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progressBarWnd->show();
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//std::thread generate(&::generateRandomMap, std::ref(generator), static_cast<MainWindow*>(parent()));
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//progressBarWnd->update();
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//generate.join();
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//generateRandomMap(generator, static_cast<MainWindow*>(parent()));
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auto f = std::async(std::launch::async, &CMapGenerator::generate, &generator);
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progressBarWnd->update();
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nmap = f.get();
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@ -113,7 +104,6 @@ void WindowNewMap::on_okButtong_clicked()
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{
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auto f = std::async(std::launch::async, &::generateEmptyMap, std::ref(mapGenOptions));
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nmap = f.get();
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//nmap = generateEmptyMap(mapGenOptions, static_cast<MainWindow*>(parent()));
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}
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