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two patches/pull requests from janisozaur
- replace our custom bmap with std::map::at() - compile fixes for editor
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@@ -55,18 +55,18 @@ const std::map<std::string, ui16> bonusDurationMap = boost::assign::map_list_of
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const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect = boost::assign::map_list_of
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BONUS_ITEM(NO_LIMIT)
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BONUS_ITEM(ONLY_DISTANCE_FIGHT)
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BONUS_ITEM(ONLY_MELEE_FIGHT)
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BONUS_ITEM(ONLY_ENEMY_ARMY);
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const bmap<std::string, TLimiterPtr> bonusLimiterMap = boost::assign::map_list_of
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("SHOOTER_ONLY", make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER))
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("DRAGON_NATURE", make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE))
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("IS_UNDEAD", make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD));
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const bmap<std::string, TPropagatorPtr> bonusPropagatorMap = boost::assign::map_list_of
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("BATTLE_WIDE", make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE))
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("VISITED_TOWN_AND_VISITOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR))
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("PLAYER_PROPAGATOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER))
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BONUS_ITEM(ONLY_MELEE_FIGHT)
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BONUS_ITEM(ONLY_ENEMY_ARMY);
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const std::map<std::string, TLimiterPtr> bonusLimiterMap = boost::assign::map_list_of
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("SHOOTER_ONLY", make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER))
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("DRAGON_NATURE", make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE))
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("IS_UNDEAD", make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD));
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const std::map<std::string, TPropagatorPtr> bonusPropagatorMap = boost::assign::map_list_of
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("BATTLE_WIDE", make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE))
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("VISITED_TOWN_AND_VISITOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR))
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("PLAYER_PROPAGATOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER))
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("HERO", make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO));
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