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Reogranize callback-related classes on 1 file = 1 class basis
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48
lib/callback/CNonConstInfoCallback.h
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48
lib/callback/CNonConstInfoCallback.h
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/*
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* CNonConstInfoCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CPrivilegedInfoCallback.h"
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#include <vcmi/Metatype.h>
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback
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{
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public:
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//keep const version of callback accessible
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using CGameInfoCallback::getPlayerState;
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using CGameInfoCallback::getTeam;
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using CGameInfoCallback::getPlayerTeam;
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using CGameInfoCallback::getHero;
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using CGameInfoCallback::getTown;
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using CGameInfoCallback::getTile;
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using CGameInfoCallback::getArtInstance;
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using CGameInfoCallback::getObjInstance;
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using CGameInfoCallback::getArtSet;
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PlayerState * getPlayerState(const PlayerColor & color, bool verbose = true);
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TeamState * getTeam(const TeamID & teamID); //get team by team ID
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TeamState * getPlayerTeam(const PlayerColor & color); // get team by player color
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CGHeroInstance * getHero(const ObjectInstanceID & objid);
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CGTownInstance * getTown(const ObjectInstanceID & objid);
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TerrainTile * getTile(const int3 & pos);
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CArtifactInstance * getArtInstance(const ArtifactInstanceID & aid);
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CGObjectInstance * getObjInstance(const ObjectInstanceID & oid);
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CArmedInstance * getArmyInstance(const ObjectInstanceID & oid);
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CArtifactSet * getArtSet(const ArtifactLocation & loc);
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virtual void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) = 0;
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};
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VCMI_LIB_NAMESPACE_END
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