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Initial version of antilag support
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@@ -366,7 +366,7 @@ int CClient::sendRequest(const CPackForServer & request, PlayerColor player, boo
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waitingRequest.pushBack(requestID);
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request.requestID = requestID;
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request.player = player;
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GAME->server().logicConnection->sendPack(request);
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GAME->server().sendGamePack(request);
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if(vstd::contains(playerint, player))
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playerint[player]->requestSent(&request, requestID);
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