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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

It is now possible to define multiple town themes

This commit is contained in:
Ivan Savenko 2024-07-15 21:45:51 +00:00
parent 6b8f94e6e7
commit 358008fca9
15 changed files with 44 additions and 19 deletions

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@ -16,6 +16,7 @@
#include "../renderSDL/SDLRWwrapper.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/filesystem/Filesystem.h"
@ -64,7 +65,17 @@ void CMusicHandler::loadTerrainMusicThemes()
{
for(const auto & terrain : CGI->terrainTypeHandler->objects)
{
addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
for(const auto & filename : terrain->musicFilename)
addEntryToSet("terrain_" + terrain->getJsonKey(), filename);
}
for(const auto & faction : CGI->townh->objects)
{
if (!faction || !faction->hasTown())
continue;
for(const auto & filename : faction->town->clientInfo.musicTheme)
addEntryToSet("faction_" + faction->getJsonKey(), filename);
}
}

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@ -1283,7 +1283,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
recreateIcons();
if (!from)
adventureInt->onAudioPaused();
CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
CCS->musich->playMusicFromSet("faction", town->town->faction->getJsonKey(), true, false);
}
CCastleInterface::~CCastleInterface()

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@ -119,7 +119,7 @@
"dwellingUpLvl7": { "animation" : "TBCSUP_6.def", "x" : 303, "y" : 0, "z" : -1, "border" : "TOCSANG2.bmp", "area" : "TZCSANG2.bmp" }
},
"musicTheme" : "music/CstleTown",
"musicTheme" : [ "music/CstleTown" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -123,7 +123,7 @@
"dwellingUpLvl7": { "animation" : "TBELUP_6.def", "x" : 43, "y" : 0, "z" : -2, "border" : "TOELUP_6.bmp", "area" : "TZELUP_6.bmp" }
},
"musicTheme" : "music/ElemTown",
"musicTheme" : [ "music/ElemTown" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -119,7 +119,7 @@
"dwellingUpLvl7": { "animation" : "TBDNUP_6.def", "x" : 550, "y" : 0, "z" : -1, "border" : "TODDRA2A.bmp", "area" : "TZDDRA2A.bmp" }
},
"musicTheme" : "music/Dungeon",
"musicTheme" : [ "music/Dungeon" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -119,7 +119,7 @@
"dwellingUpLvl7": { "animation" : "TBFRUP_6.def", "x" : 587, "y" : 263, "z" : 5, "border" : "TOFHYD2A.bmp", "area" : "TZFHYD2A.bmp" }
},
"musicTheme" : "music/FortressTown",
"musicTheme" : [ "music/FortressTown" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -120,7 +120,7 @@
"dwellingUpLvl7": { "animation" : "TBINUP_6.def", "x" : 420, "y" : 105, "z" : -1, "border" : "TOIDVL2.bmp", "area" : "TZIDVL2.bmp" }
},
"musicTheme" : "music/InfernoTown",
"musicTheme" : [ "music/InfernoTown" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -124,7 +124,7 @@
"dwellingUpLvl7": { "animation" : "TBNCUP_6.def", "x" : 662, "y" : 23, "border" : "TONBON2.bmp", "area" : "TZNBON2.bmp" }
},
"musicTheme" : "music/NecroTown",
"musicTheme" : [ "music/NecroTown" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -123,7 +123,7 @@
"dwellingUpLvl7": { "animation" : "TBRMUP_6.def", "x" : 502, "y" : 5, "z" : -5, "border" : "TORDR2AA.bmp", "area" : "TZRDR2AA.bmp" }
},
"musicTheme" : "music/Rampart",
"musicTheme" : [ "music/Rampart" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -117,7 +117,7 @@
"dwellingUpLvl7": { "animation" : "TBSTUP_6.def", "x" : 604, "y" : 0, "border" : "TOSBEH2A.bmp", "area" : "TZSBEH2A.bmp" }
},
"musicTheme" : "music/Stronghold",
"musicTheme" : [ "music/Stronghold" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -118,7 +118,7 @@
"dwellingUpLvl7": { "animation" : "TBTWUP_6.def", "x" : 75, "y" : 91, "z" : -1, "border" : "TOTTIT2.bmp", "area" : "TZTTIT2.bmp" }
},
"musicTheme" : "music/TowerTown",
"musicTheme" : [ "music/TowerTown" ],
"defaultTavern" : 5,
"tavernVideo" : "TAVERN.BIK",
"guildBackground" : "TPMAGE.bmp",

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@ -151,9 +151,13 @@
"$ref" : "townSiege.json"
},
"musicTheme" : {
"type" : "string",
"description" : "Path to town music theme",
"format" : "musicFile"
"type" : "array",
"description" : "Path to town music themes",
"minItems" : 1,
"items" : {
"type" : "string",
"format" : "musicFile"
}
},
"tavernVideo" : {
"type" : "string",

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@ -30,7 +30,7 @@ In order to make functional town you also need:
### Music
- Town theme music track (1 music file)
- Town theme music track (at least 1 music file)
### Buildings
@ -150,8 +150,9 @@ Each town requires a set of buildings (Around 30-45 buildings)
}
}
},
// Path to town music theme, e.g. "music/castleTheme"
"musicTheme" : "",
// List of town music themes, e.g. [ "music/castleTheme" ]
// At least one music file is required
"musicTheme" : [ "" ],
// List of structures which represents visible graphical objects on town screen.
// See detailed description below

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@ -902,8 +902,17 @@ void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
if (source["musicTheme"].isVector())
{
for (auto const & entry : source["musicTheme"].Vector())
info.musicTheme.push_back(AudioPath::fromJson(entry));
}
else
{
info.musicTheme.push_back(AudioPath::fromJson(source["musicTheme"]));
}
info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
info.musicTheme = AudioPath::fromJson(source["musicTheme"]);
info.townBackground = ImagePath::fromJson(source["townBackground"]);
info.guildWindow = ImagePath::fromJson(source["guildWindow"]);
info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);

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@ -253,7 +253,7 @@ public:
std::string iconSmall[2][2]; /// icon names used during loading
std::string iconLarge[2][2];
VideoPath tavernVideo;
AudioPath musicTheme;
std::vector<AudioPath> musicTheme;
ImagePath townBackground;
ImagePath guildBackground;
ImagePath guildWindow;