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- Rewrote Kingdom Overview window - all should be stable now
- New classes for GUI - lists and tabs - finishing work on Json config in animations
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@@ -4,6 +4,7 @@
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CKingdomInterface.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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@@ -488,6 +489,15 @@ void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
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c->garr->recreateSlots();
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c->heroes->update();
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}
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BOOST_FOREACH(IShowActivable *isa, GH.listInt)
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{
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CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
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if (ki)
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{
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ki->townChanged(town);
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ki->updateGarrisons();
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}
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}
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GH.totalRedraw();
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}
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void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
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@@ -1032,11 +1042,18 @@ void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
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void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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if(castleInt && town->ID == TOWNI_TYPE)
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if(const CGTownInstance * townObj = dynamic_cast<const CGTownInstance*>(town))
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{
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CFortScreen *fs = dynamic_cast<CFortScreen*>(GH.topInt());
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if(fs)
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fs->creaturesChanged();
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BOOST_FOREACH(IShowActivable *isa, GH.listInt)
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{
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CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
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if (ki && townObj)
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ki->townChanged(townObj);
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}
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}
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else if(GH.listInt.size() && (town->ID == 17 || town->ID == 20 || town->ID == 106)) //external dwelling
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{
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