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Poprawka opisu + funkcja odbijająca wokół osi poziomej.
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@ -46,6 +46,31 @@ SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
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SDL_FreeSurface(first);
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return ret;
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}
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SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
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}
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else
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{
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SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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};
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///**************/
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///Rotates toRot surface by 90 degrees left
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///**************/
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@ -7,6 +7,7 @@ class CSDL_Ext
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public:
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static void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B);
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static SDL_Surface * rotate01(SDL_Surface * toRot);
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static SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
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static SDL_Surface * rotate02(SDL_Surface * toRot);
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static SDL_Surface * rotate03(SDL_Surface * toRot);
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};
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