mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Revert "Auxiliary commit to revert individual files from fb4db41891e157f4f7d72ee759141754d2df680c"
This reverts commit 129b15a49c911315789721b7e62b93757819519a.
This commit is contained in:
parent
413870d39a
commit
35fa06008b
@ -586,29 +586,27 @@ void CClient::battleStarted(const BattleInfo * info)
|
||||
if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
|
||||
def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
|
||||
|
||||
auto spectratorInterface = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
|
||||
|
||||
//Remove player interfaces for auto battle (quickCombat option)
|
||||
if(att && att->isAutoFightOn)
|
||||
{
|
||||
att.reset();
|
||||
def.reset();
|
||||
spectratorInterface.reset();
|
||||
}
|
||||
else if(!settings["session"]["headless"].Bool())
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
if(!!att || !!def)
|
||||
{
|
||||
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
||||
CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def);
|
||||
}
|
||||
else if(false && settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
|
||||
else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
|
||||
{
|
||||
//spectator for AI-only battles
|
||||
//TODO: This certainly need improvement
|
||||
spectratorInterface->cb->setBattle(info);
|
||||
auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
|
||||
spectratorInt->cb->setBattle(info);
|
||||
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
||||
CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def, spectratorInterface);
|
||||
CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def, spectratorInt);
|
||||
}
|
||||
}
|
||||
|
||||
@ -644,7 +642,7 @@ void CClient::battleFinished()
|
||||
if(battleCallbacks.count(side.color))
|
||||
battleCallbacks[side.color]->setBattle(nullptr);
|
||||
|
||||
if(battleCallbacks[PlayerColor::SPECTATOR])
|
||||
if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
|
||||
battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
|
||||
|
||||
setBattle(nullptr);
|
||||
|
Loading…
Reference in New Issue
Block a user