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Revert "Auxiliary commit to revert individual files from fb4db41891e157f4f7d72ee759141754d2df680c"
This reverts commit 129b15a49c911315789721b7e62b93757819519a.
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parent
413870d39a
commit
35fa06008b
@ -586,29 +586,27 @@ void CClient::battleStarted(const BattleInfo * info)
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if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
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def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
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auto spectratorInterface = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
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//Remove player interfaces for auto battle (quickCombat option)
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if(att && att->isAutoFightOn)
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{
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att.reset();
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def.reset();
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spectratorInterface.reset();
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}
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else if(!settings["session"]["headless"].Bool())
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if(!settings["session"]["headless"].Bool())
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{
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if(!!att || !!def)
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def);
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}
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else if(false && settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
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else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
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{
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//spectator for AI-only battles
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//TODO: This certainly need improvement
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spectratorInterface->cb->setBattle(info);
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auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
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spectratorInt->cb->setBattle(info);
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def, spectratorInterface);
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CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def, spectratorInt);
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}
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}
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@ -644,7 +642,7 @@ void CClient::battleFinished()
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if(battleCallbacks.count(side.color))
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battleCallbacks[side.color]->setBattle(nullptr);
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if(battleCallbacks[PlayerColor::SPECTATOR])
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if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
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battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
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setBattle(nullptr);
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