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improve iterating over EPathfindingLayer
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c0c19557af
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@ -285,7 +285,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
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for(auto & neighbour : accessibleNeighbourTiles)
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{
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i <= EPathfindingLayer::AIR; i.advance(1))
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i < EPathfindingLayer::NUM_LAYERS; i.advance(1))
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{
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auto nextNode = getOrCreateNode(neighbour, i, srcNode->actor);
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@ -167,7 +167,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
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for(auto & neighbour : accessibleNeighbourTiles)
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{
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i <= EPathfindingLayer::AIR; i.advance(1))
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i < EPathfindingLayer::NUM_LAYERS; i.advance(1))
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{
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auto nextNode = getOrCreateNode(neighbour, i, srcNode->chainMask);
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@ -78,7 +78,7 @@ std::vector<CGPathNode *> NodeStorage::calculateNeighbours(
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for(auto & neighbour : accessibleNeighbourTiles)
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{
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i <= EPathfindingLayer::AIR; i.advance(1))
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i < EPathfindingLayer::NUM_LAYERS; i.advance(1))
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{
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auto * node = getNode(neighbour, i);
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