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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Remove int <=> Identifier comparisons

This commit is contained in:
Ivan Savenko 2023-11-02 17:12:58 +02:00
parent 885dce0c27
commit 3634fb2158
12 changed files with 28 additions and 28 deletions

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@ -96,7 +96,7 @@ FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)
std::vector<FactionID> potentialPicks;
for (FactionID faction(0); faction < VLC->townh->size(); ++faction)
for (FactionID faction(0); faction < FactionID(VLC->townh->size()); ++faction)
if (VLC->factions()->getById(faction)->hasTown())
potentialPicks.push_back(faction);

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@ -372,7 +372,7 @@ bool CGTownInstance::isBonusingBuildingAdded(BuildingID bid) const
{
auto present = std::find_if(bonusingBuildings.begin(), bonusingBuildings.end(), [&](CGTownBuilding* building)
{
return building->getBuildingType().num == bid;
return building->getBuildingType() == bid;
});
return present != bonusingBuildings.end();
@ -470,7 +470,7 @@ FactionID CGTownInstance::randomizeFaction(CRandomGenerator & rand)
std::vector<FactionID> potentialPicks;
for (FactionID faction(0); faction < VLC->townh->size(); ++faction)
for (FactionID faction(0); faction < FactionID(VLC->townh->size()); ++faction)
if (VLC->factions()->getById(faction)->hasTown())
potentialPicks.push_back(faction);
@ -996,9 +996,9 @@ bool CGTownInstance::hasBuilt(const BuildingID & buildingID) const
return vstd::contains(builtBuildings, buildingID);
}
bool CGTownInstance::hasBuilt(const BuildingID & buildingID, int townID) const
bool CGTownInstance::hasBuilt(const BuildingID & buildingID, FactionID townID) const
{
if (townID == town->faction->getIndex() || townID == ETownType::ANY)
if (townID == town->faction->getId() || townID == FactionID::ANY)
return hasBuilt(buildingID);
return false;
}

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@ -160,7 +160,7 @@ public:
bool hasBuilt(BuildingSubID::EBuildingSubID buildingID) const;
//checks if building is constructed and town has same subID
bool hasBuilt(const BuildingID & buildingID) const;
bool hasBuilt(const BuildingID & buildingID, int townID) const;
bool hasBuilt(const BuildingID & buildingID, FactionID townID) const;
TResources getBuildingCost(const BuildingID & buildingID) const;
TResources dailyIncome() const; //calculates daily income of this town

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@ -34,7 +34,7 @@
VCMI_LIB_NAMESPACE_BEGIN
std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
std::map <PlayerColor, std::set <MapObjectSubID> > CGKeys::playerKeyMap;
//TODO: Remove constructor
CQuest::CQuest():
@ -724,7 +724,7 @@ void CGQuestGuard::init(CRandomGenerator & rand)
configuration.info.push_back({});
configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
configuration.info.back().reward.removeObject = subID == 0 ? true : false;
configuration.info.back().reward.removeObject = subID.getNum() == 0 ? true : false;
configuration.canRefuse = true;
}

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@ -166,7 +166,7 @@ protected:
class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
{
public:
static std::map <PlayerColor, std::set <ui8> > playerKeyMap; //[players][keysowned]
static std::map <PlayerColor, std::set <MapObjectSubID> > playerKeyMap; //[players][keysowned]
//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
static void reset();

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@ -126,7 +126,7 @@ void CGMine::initObj(CRandomGenerator & rand)
bool CGMine::isAbandoned() const
{
return (getObjTypeIndex() >= 7);
return subID.getNum() >= 7;
}
ResourceSet CGMine::dailyIncome() const
@ -467,7 +467,7 @@ void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<Telepo
}
}
TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, int SubID) const
TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
{
for(auto obj : cb->gameState()->map->objects)
{

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@ -225,7 +225,7 @@ public:
class DLL_LINKAGE CGMonolith : public CGTeleport
{
TeleportChannelID findMeChannel(const std::vector<Obj> & IDs, int SubID) const;
TeleportChannelID findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const;
protected:
void onHeroVisit(const CGHeroInstance * h) const override;

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@ -245,7 +245,7 @@ void CMap::calculateGuardingGreaturePositions()
CGHeroInstance * CMap::getHero(HeroTypeID heroID)
{
for(auto & elem : heroesOnMap)
if(elem->getObjTypeIndex() == heroID.getNum())
if(elem->getHeroType() == heroID)
return elem;
return nullptr;
}

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@ -1287,7 +1287,7 @@ CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::sh
readMessageAndGuards(object->message, object, mapPosition);
object->amount = reader->readUInt32();
if(objectTemplate->subid == GameResID(EGameResID::GOLD))
if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
{
// Gold is multiplied by 100.
object->amount *= 100;
@ -1740,7 +1740,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
for(auto & elem : map->disposedHeroes)
{
if(elem.heroId.getNum() == object->subID)
if(elem.heroId == object->getHeroType())
{
object->nameCustomTextId = elem.name;
object->customPortraitSource = elem.portrait;
@ -1750,7 +1750,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
bool hasName = reader->readBool();
if(hasName)
object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
if(features.levelSOD)
{
@ -1861,8 +1861,8 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
}
}
if (object->subID != -1)
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
if (object->subID != MapObjectSubID())
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
else
logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());

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@ -144,7 +144,7 @@ void CMapGenOptions::resetPlayersMap()
for(const auto & p : players)
{
auto town = p.second.getStartingTown();
if (town != RANDOM_SIZE)
if (town != FactionID::RANDOM)
rememberTownTypes[p.first] = FactionID(town);
rememberTeam[p.first] = p.second.getTeam();
}
@ -522,17 +522,17 @@ void CMapGenOptions::CPlayerSettings::setColor(const PlayerColor & value)
color = value;
}
si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
FactionID CMapGenOptions::CPlayerSettings::getStartingTown() const
{
return startingTown;
}
void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
void CMapGenOptions::CPlayerSettings::setStartingTown(FactionID value)
{
assert(value >= -1);
if(value >= 0)
assert(value >= FactionID::RANDOM);
if(value != FactionID::RANDOM)
{
assert(value < static_cast<int>(VLC->townh->size()));
assert(value < FactionID(VLC->townh->size()));
assert((*VLC->townh)[value]->town != nullptr);
}
startingTown = value;

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@ -42,8 +42,8 @@ public:
/// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
/// The default value is RANDOM_TOWN.
si32 getStartingTown() const;
void setStartingTown(si32 value);
FactionID getStartingTown() const;
void setStartingTown(FactionID value);
/// The default value is EPlayerType::AI.
EPlayerType getPlayerType() const;
@ -55,7 +55,7 @@ public:
private:
PlayerColor color;
si32 startingTown;
FactionID startingTown;
EPlayerType playerType;
TeamID team;

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@ -442,7 +442,7 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
{
auto player = PlayerColor(*owner - 1);
auto playerSettings = map.getMapGenOptions().getPlayersSettings();
si32 faction = FactionID::RANDOM;
FactionID faction = FactionID::RANDOM;
if (vstd::contains(playerSettings, player))
faction = playerSettings[player].getStartingTown();
else