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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
This commit is contained in:
mateuszb 2010-01-28 14:14:43 +00:00
parent 1708894790
commit 3648a6189b

View File

@ -1139,6 +1139,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
bAutofight = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
bSpell->block(true);
bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
bDefence->assignedKeys.insert(SDLK_SPACE);
@ -2178,7 +2179,8 @@ void CBattleInterface::newRound(int number)
console->addText(CGI->generaltexth->allTexts[412]);
//unlock spellbook
bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
//bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
//don't unlock spellbook - this should be done when we have axctive creature
//handle regeneration
std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
@ -2739,16 +2741,8 @@ void CBattleInterface::activateStack()
bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(activeStack)->state,WAITING)); //block waiting button if stack has been already waiting
//block cast spell button if hero doesn't have a spellbook
if(attackingHeroInstance && LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
{
if(!attackingHeroInstance->getArt(17)) //don't unlock if already locked
bSpell->block(!attackingHeroInstance->getArt(17));
}
else if(defendingHeroInstance && !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
{
if(!defendingHeroInstance->getArt(17)) //don't unlock if already locked
bSpell->block(!defendingHeroInstance->getArt(17));
}
bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
GH.fakeMouseMove();
if(!pendingAnims.size() && !active)