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* fixed #325
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@ -1139,6 +1139,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
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bAutofight = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
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bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
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bSpell->block(true);
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bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
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bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
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bDefence->assignedKeys.insert(SDLK_SPACE);
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@ -2178,7 +2179,8 @@ void CBattleInterface::newRound(int number)
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console->addText(CGI->generaltexth->allTexts[412]);
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//unlock spellbook
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bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
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//bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
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//don't unlock spellbook - this should be done when we have axctive creature
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//handle regeneration
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std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
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@ -2739,16 +2741,8 @@ void CBattleInterface::activateStack()
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bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(activeStack)->state,WAITING)); //block waiting button if stack has been already waiting
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//block cast spell button if hero doesn't have a spellbook
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if(attackingHeroInstance && LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
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{
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if(!attackingHeroInstance->getArt(17)) //don't unlock if already locked
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bSpell->block(!attackingHeroInstance->getArt(17));
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}
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else if(defendingHeroInstance && !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
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{
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if(!defendingHeroInstance->getArt(17)) //don't unlock if already locked
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bSpell->block(!defendingHeroInstance->getArt(17));
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}
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bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
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GH.fakeMouseMove();
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if(!pendingAnims.size() && !active)
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