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Added API for owned towns access
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@@ -75,7 +75,8 @@ CAdventureMapInterface::CAdventureMapInterface():
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pos.h = GH.screenDimensions().y;
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strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
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townList->onSelect = [this](){
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const CGTownInstance * selectedTown = LOCPLINT->localState->ownedTowns[townList->getSelectedIndex()];
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const CGTownInstance * selectedTown = LOCPLINT->localState->getOwnedTown(townList->getSelectedIndex());
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assert(selectedTown);
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LOCPLINT->setSelection(selectedTown);
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};
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@@ -683,12 +684,12 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
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{
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//find first town with tavern
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auto itr = range::find_if(LOCPLINT->localState->ownedTowns, [](const CGTownInstance * town)
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auto itr = range::find_if(LOCPLINT->localState->getOwnedTowns(), [](const CGTownInstance * town)
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{
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return town->hasBuilt(BuildingID::TAVERN);
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});
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if(itr != LOCPLINT->localState->ownedTowns.end())
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if(itr != LOCPLINT->localState->getOwnedTowns().end())
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LOCPLINT->showThievesGuildWindow(*itr);
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else
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
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@@ -991,9 +992,9 @@ void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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{
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LOCPLINT->setSelection(heroToSelect, centerView);
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}
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else if (LOCPLINT->localState->ownedTowns.size())
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else if (LOCPLINT->localState->getOwnedTowns().size())
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{
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LOCPLINT->setSelection(LOCPLINT->localState->ownedTowns.front(), centerView);
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LOCPLINT->setSelection(LOCPLINT->localState->getOwnedTown(0), centerView);
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}
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else
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{
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