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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

fixed highlighting slots

This commit is contained in:
SoundSSGood 2023-09-03 21:41:00 +03:00
parent bef97889e9
commit 3675d88730
7 changed files with 37 additions and 24 deletions

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@ -58,7 +58,7 @@ void CArtifactsOfHeroAltar::updateBackpackSlots()
void CArtifactsOfHeroAltar::scrollBackpack(int offset)
{
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
safeRedraw();
redraw();
}
void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)

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@ -90,6 +90,8 @@ void CArtifactsOfHeroBase::init(
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
leftBackpackRoll->block(true);
rightBackpackRoll->block(true);
setRedrawParent(true);
}
void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
@ -127,7 +129,7 @@ const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
void CArtifactsOfHeroBase::scrollBackpack(int offset)
{
scrollBackpackForArtSet(offset, *curHero);
safeRedraw();
redraw();
}
void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
@ -172,17 +174,6 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
rightBackpackRoll->block(!scrollingPossible);
}
void CArtifactsOfHeroBase::safeRedraw()
{
if(isActive())
{
if(parent)
parent->redraw();
else
redraw();
}
}
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
{
for(auto artPlace : artWorn)

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@ -33,7 +33,6 @@ public:
virtual void setHero(const CGHeroInstance * hero);
virtual const CGHeroInstance * getHero() const;
virtual void scrollBackpack(int offset);
virtual void safeRedraw();
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
virtual void unmarkSlots();
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);

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@ -39,6 +39,8 @@ CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vecto
}
leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
setRedrawParent(true);
}
CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()

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@ -37,5 +37,5 @@ void CArtifactsOfHeroMarket::scrollBackpack(int offset)
}
}
}
safeRedraw();
redraw();
}

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@ -261,7 +261,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
assert(!pickedArtInst || destLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
{
auto artSetPtr = artSetWeak.lock();
if(artSetPtr)
@ -269,12 +269,8 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
const auto hero = artSetPtr->getHero();
if(pickedArtInst)
{
if(artSetPtr->isActive())
{
CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
}
markPossibleSlots();
CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
}
else
{
@ -296,7 +292,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
{
cew->updateWidgets();
}
artSetPtr->safeRedraw();
artSetPtr->redraw();
}
// Make sure the status bar is updated so it does not display old text
@ -319,6 +315,7 @@ void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
{
markPossibleSlots();
updateSlots(artLoc.slot);
}
@ -333,7 +330,7 @@ void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
else if(ArtifactUtils::isSlotBackpack(slot))
artSetPtr->updateBackpackSlots();
artSetPtr->safeRedraw();
artSetPtr->redraw();
}
};
@ -395,3 +392,26 @@ std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::f
}
return res;
}
void CWindowWithArtifacts::markPossibleSlots()
{
if(const auto pickedArtInst = getPickedArtifact())
{
const auto heroArtOwner = getHeroPickedArtifact();
auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetWeak) -> void
{
if(auto artSetPtr = artSetWeak.lock())
{
if(artSetPtr->isActive())
{
const auto hero = artSetPtr->getHero();
if(heroArtOwner == hero || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
}
}
};
for(auto artSetWeak : artSets)
std::visit(artifactAssembledBody, artSetWeak);
}
}

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@ -46,4 +46,5 @@ private:
void updateSlots(const ArtifactPosition & slot);
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
void markPossibleSlots();
};