diff --git a/AI/Nullkiller/Behaviors/BuyArmyBehavior.cpp b/AI/Nullkiller/Behaviors/BuyArmyBehavior.cpp index c4e96bb54..366f5f076 100644 --- a/AI/Nullkiller/Behaviors/BuyArmyBehavior.cpp +++ b/AI/Nullkiller/Behaviors/BuyArmyBehavior.cpp @@ -57,8 +57,7 @@ Goals::TGoalVec BuyArmyBehavior::decompose() const continue; } - if(ai->nullkiller->heroManager->getHeroRole(targetHero) == HeroRole::MAIN - && targetHero->getArmyStrength() >= 300) + if(ai->nullkiller->heroManager->getHeroRole(targetHero) == HeroRole::MAIN) { auto reinforcement = ai->nullkiller->armyManager->howManyReinforcementsCanGet( targetHero,